Karyete wrote:Triple J, you're acting like anything below 5 stars is a failure - honestly, it's not.
Triple J wrote:To be quite frank, I wholeheartedly feel that anything below 5 stars is indeed a failure.
Supershroom wrote:And if it drains out your motivation that people say your Clovervest levels are too grand to be overlooked. Maybe it's a good idea to clean up the already finished levels and see how you can make them more attractive. Not only conceptually, but also difficulty-wise; give people a realistic chance to win the level smoothly. For example, in Level 3 (Long-Haul Roll) it's pretty annoying if you have to climb all the way up to the beginning of the challenge after falling down or dying.
Not the level itself, this thread.Supershroom wrote:The Clovervest Games are everything else than a joke.
For some reason, I don't think I understand what you mean by "also >tmw not even [...]".FrozenFire wrote:also >tmw not even LL can handle your huge ass ambition
FrozenFire wrote:Well man, the only real problem I can see in your entire project is that it's way too much. You ended up putting way too much work on it, to the point where it's just overwhelming to think about ever having to check it. I know I made a promise I would make a review of it, but I just lost all motivation when I started playing: too many details, too many work put into it. Yes, I know I'm probably going to be one who's never satisfied with anything, but all things have a limit.
Also, just because nobody ever replied to your project doesn't mean we don't appreciate it. Remember when you were starting it, and you posted your first preview, and I complimented you on how it was good? Well, I still stand for it. And I'm pretty sure everyone here who has at least taken a quick peek at it likes it as well.
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