Ok, as shroom has said, this forum is not a joke. Everyone on the portal loves this level. I think what everyone is trying to say is that this level is so big that, because you can't exactly save it, people are finding it too difficult to finish and just cannot find the time to do it all in one go. I know that you can't do anything about this, but maybe you could try to make it shorter by changing the amount of clover points required to win to, say, 50. That means you need to spend about half as long completing the game. If fact, I think that this level is so long that you could potentially make it into a game all on it's own (if you know how to program) with all the separate challenges put together.
The other thing that is stopping people from completing this level is the fact that it is VERY difficult. Although you probably find it very easy, that would be because you are much more skilled than the rest of us, so what may seem like the simplest game is extremely difficult for many of us on the portal, which means that people rage quitting is probably one of the biggest reasons that nobody has currently been able to get into the hall of fame yet. Still, give it some time and make future challenges easier and maybe niccola or frozenfire might be able to give you some proper feedback.
And now, for my actual feedback:
-the graphics were great, especially those logos on the buildings and the platforms in time attack.
-the level was very extensive and the multiple exit thing, while not original, still was a great idea
-the backstory was fairly detailed and the characters are really funny (I loved the lightning guy. He was cool.)
-the elevators and other trigger contraptions were very clever
-the easy and hard modes were a cool idea (although sometimes even easy mode was still hard)
-some of those levels are just way too hard, even on easy mode!
-this level get's laggy. not much you can do about this one until the remix comes out though.
-some of the longer levels are a bit confusing at times about where to go.
-that's about it really. other than that great job!
And here's a list of ideas for what you might want to add in later levels once chapter 1 + 2 comes out (Some of these are probably already added but are only available after finding all those secrets)
-I'd love to visit the locked garden
-poor guy, stuck in the mud with all those clover points. If only there were a way to help him.
-I wonder where default boy flew away to...
-the employees only room in the hotel thing seems like a good place to break into.
-It's a shame that there are currently no fish in the clovervest pond. I'd love to go fishing there
-maybe a tutorial about all the hidden secrets would be nice. It could have information about special tactics on how to win some of the harder games too, like the 'get off the red platforms ASAP' one.
those crazy people around town were so cool. Maybe you could add more.
-as you mentioned before, we really need arrows and signs telling you where to go in levels.
-What if there was a final super secret challenge that was really hard even for you, and it was only unlocked once you've gotten a condor on every level on every challenge? It could be super rewarding.
Let me know if you are still a bit confused. I should be able to help.
PS I forgot to say that you're pleasing me