Custom items

Talk about the Last Legacy level designer creations. Anything from full blown level series to pixel art made with blocks.

Custom items

Postby Niicola » Fri May 08, 2015 1:10 pm

The level designer in itself isn't enough. Fortunately, by combining and disabling items, changing their color or by making blocks out of tiles, the possibilities are infinite. That's what I want here. I'm creating this topic to channel this infinity in order that all the awesome items which features in a level don't get lost forever but remain here.
With this, when you'll look for something to use in a level or simply inspiration, you'll just have to check here or in Trigger Creations

A few examples :

Golden nuggets and Gold Ingots
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22x22~~~~~0;144;568;1;0;0~7;352;704;100,100,100,0;1;42;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;1|230;224;544;1;1;0;100,60,0,100,0,0,0,0,0,100;0|231;221;569;1;1;0;100,60,0,100,0,0,0,0,0,100;0|x233;224;597;1;1;0;100,60,0,100,0,0,0,0,0,100|232;228;621;1;1;0;100,60,0,100,0,0,0,0,0,100;0|x34;304;576;1;0.25;0;75,100,0,100,0,0,0,0,0,100|x34;328;576;1;0.25;0;75,100,0,100,0,0,0,0,0,100|x34;352;576;1;0.25;0;75,100,0,100,0,0,0,0,0,100|x34;312;570;1;0.25;0;75,100,0,100,0,0,0,0,0,100|x34;336;570;1;0.25;0;75,100,0,100,0,0,0,0,0,100|x34;323;563;1;0.25;0;75,100,0,100,0,0,0,0,0,100~Golden%20nuggets%20and%20Gold%20Ingots~Niicola~0~0;0;0~1~0;0~0;0;0~1431087862~0.5~0,0,0,0,0,0,0,0,0,0,0,0


Link and the Triforce
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22x22~~~~~0;136;696;1;0;0~9;356;500;100,60,0,100,0,0,0,0,0,100,100;30,15;.14ai2.27ai4.25ai6.23ai8.21ai10.19ai12.17ai14.15ai16.13ai4.10ai4.11ai5.10ai5.9ai7.8ai7.7ai9.6ai9.5ai11.4ai11.3ai13.2ai13.ai30;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;0.05;0.075;1;0;1|9;356;524;100,100,100,100,0,0,0,0,0,50;16,22;.6am4.11ameQ4am2.8ameQ7am.4am.am2eWeQ4eWameQam2.amaeamcdam2eW4am2eQamaeam2aeamcd3am4cd2am2aeam2ayaeamcd8amaeayam2ayamayam8cdamayam.amayamaycf2ay2cf2ayamayam.3amay2cfamae2amcfay2am.4am2ayaeamae2amaeayam2.3amaB2amayae4ayameQ2am.amcfam4cfamayam2eQ3eWam2cf6am2eQ3ameW2am2cfau4cfameQ4am2aBam2cfauaE2aucfameQ4amaB2am2cfauaE2aucfamaiamai2eQamaBam2cfauaE2aucfamai2eQ2am3.2amcfau2cfameQ3am2eWam.4amcf2am5eWaiam2.5am10.8am6;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;0.05;0.05;1;0;1|7;352;712;100,100,100,0;1;42;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;1~Link%20and%20the%20Triforce~Niicola~0~0;0;0~1~0;0~0;0;0~1431089028~0.5~0,0,0,0,0,0,0,0,0,0,0,0


French Flag ;)
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22x22~~~~~0;136;696;1;0;0~7;352;712;100,100,100,0;1;42;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;1|9;317;507;0,100,100,100,0,0,255,0,50;5,10;aB50;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;;0.05;0.05;1;0;1|9;333;507;100,100,100,100,255;5,10;aB50;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;;0.05;0.05;1;0;1|9;325;507;100,100,100,100,0,0,0,0,100;5,10;aB50;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;;0.05;0.05;1;0;1|429;310;506;1;1;0;;0~French%20Flag~Niicola~0~0;0;0~1~0;0~0;0;0~1431089117~0.5~0,0,0,0,0,0,0,0,0,0,0,0


A sword
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22x22~~~~~0;136;696;1;0;0~7;352;712;100,100,100,0;1;42;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;1|7;314;477;;4;0;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;0|310;318;453;1;1;180;;0|313;314;485;1;1;0;100,100,100,100,0,0,0,0,50;0|313;314;500;1;1;0;100,100,100,100,0,0,0,0,50;0|312;314;516;0.25;0.5;0;100,100,100,100,0,0,0,0,50;0~A%20sword~Niicola~0~0;0;0~1~0;0~0;0;0~1431089235~0.5~0,0,0,0,0,0,0,0,0,0,0,0


Super Mushroom
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22x22~~~~~0;136;696;1;0;0~7;352;712;100,100,100,0;1;42;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;1|9;317;498;100,100,100,100,0,0,0,0,0,100;16,16;.5am6.8am2eW4ai2am2.5amai2eW4ai4am.3amai2eW6ai4am.2amaieW2ai4eW2ai3am.ameW3ai6eW5am2eW3ai6eW2ai2eWam2aieW2ai6eWai4am2ai2eW2ai4eW2ai4am2ai2eW9ai2eWam2aieW2am8eW3am.am3ai2amai2amai2am3.3amai3amai2amai3am.4amai10am.5amai8am.7am8;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;0.125;0.125;1;0;1~Super%20Mushroom~Niicola~0~0;0;0~1~0;0~0;0;0~1431089482~0.5~0,0,0,0,0,0,0,0,0,0,0,0


Different kinds of flower pots
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22x22~.426eQ2~~~~0;136;696;1;0;0|145;271;596;1;1;0;;0|148;274;595;1;1;0;;0|149;278;594;1;1;5;;0|285;275;630;1;1.5;0;100,50,0,100,0,0,0,0,10,60;0|159;303;608;0.5;1;0;;0|285;304;630;1;1.5;0;100,50,0,100,0,25,0,0,10,60;0|178;306;601;0.25;0.5;-40;;0|181;297;605;0.3;0.5;-110;;0~7;352;712;100,100,100,0;1;42;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;1~Flower%20pot~Niicola~0~0;0;0~1~0;0~0;0;0~1431089776~0.5~0,0,0,0,0,0,0,0,0,0,0,0


Eagle sprites
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22x22~~~~~0;136;696;1;0;0~7;352;712;100,100,100,0;1;42;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;1|9;332;504;;29,27;.5ay2.14ay3.9ay4.12ay5.7ay6.10ay7.6ay6.9ay8.5ay8.6ay10.5ay8.4ay8aeayaeay2.4ay9.ay10aeay4.4ay3aeay19aeay2.2ay4aeay7aeaBae2ay3aeayaeay2aeay2.2ay4aeay7aeaB2aeay3aeayaeay2aeayae.2ay4aeay2aeayaeayae4ai2ay2aeayaeay2aeayae.2ay2aeay2aeayaeayaeay3aeai3ay4aeayaeayaeay.2ayaeay3aeayaeay6ai3ay3aeayaeay2aeay2.ayaeayaeay2aeayaeayaeay4ai2ayaeay4aeayaeay4aeayaeay5aeayaeay9aeayaeayaeay4aeayaeayaeay2aeayaeayaeay2aeay5aeayaeayaeay.ayaeay2aeay4aeay4ae2ay6aeayaeayaeay.ayaeayaeay2aeayae2ayaeayaeayaeay2.ay2aeay2aeayaeay.ayaeayaeayaeay2aeay4aeayaeay3.ayaeay2aeayaeay.2aeayaeayaeay2aeay2aeayaeay2aeay2.aeay2aeay2ae.4ayaeayaeay2aeay2aeayaeay2aeay6aeayaeay.7aeay.aeay2aeay2aeay2aeay4aeay2ae.11aeay2aeay2aeay2ae2ay5aeay.11ae2ayaeay2ae2ay.ae2ay.2aeay.13aeay.aeay.aeay2.2aeay.ay.14aeay.aeay.2aeay2.20ae.2ae;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;-0.1;0.1;1;0;1|9;203;507;;30,31;.7ay3.10ay3.13ay4.9ay5.11ay5.8ay7.9ay6.8ay7.8ay8.6ay8.8ay8.6ay7aeay.6ay9.6ay7aeay.6ay5aeay3.5ay8aeay.5ay4aeay3aeay2.4ay5aeay5.3ay5aeayaeay4.4ay3aeayaeayaeayaeay.3ay3aeayaeayaeay4.4ay3aeayaeayaeayaeay.3ay3aeayaeayaeay2aeay2.2ay4aeay3aeay2aeay.2ay2ae2ay2aeayaeay6ae4ayaeayaeayaeayae2.2ayaeayae2ayaeayae3ay3ae2aBae2ayaeay2ae4ay.2ayaeayaeayaeayae2ayaeay2ae3aB2ai2ayae2ay2aeay3.ayaeayaeayae2ayaeayaeay2ae2ayaeai3ayaeayaeayaeayaeay.aeayaeayaeayaeayaeay2aeayaeaiaeayai3ayaeayaeay3aeay.aeayaeayaeayaeayaeay2aeay2aeaiaeayai2ayaeayaeayaeayaeay.2ayaeay.ayaeay4aeay2aiaeaiaeay2aeay2aeayaeayaeay.2aeay.2ayaeay2aeay2aeayai2aeay.2aeayaeay2aeayaeay2.5ay4aeay2aeay2ai2ay.2aeayaeay2aeayaeay2.5aeay4aeay2aeayai2ay.2ay2aeay2aeay2aeay.5aeay7aeai2ae.4ayaeay2aeay2ae.7ay5aeay2aiaeay.4ay.aeayaeay.ae.7aeayaeay2ai3ayaiay.21aeayae2aiaeayae2ay.20ayaeayaiaeay2ae2ay.19ayae2ayaeaiay3aeay.19ay3.ayaeay.2ay3.18ay.4ay.ay.2ay.ay.22ay.4ay;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;-0.1;0.1;1;0;1|9;481;509;;39,37;.29aeay2ae.32ae5ayae2ayae.28aeay8ae3.28ae3ay3ae4ayae.2ay6.17ae3ay3ae4ay2aeay2ae2ay7.14aeay9ae2ay4.2ae3ay8.13ay2ae4ay5.10ae2ay8.6ay2ae4ay2ae2ay2.4ay7.5ae3ay4.3ay2aeay4ae2ay3.4ae3ay18.ay2ae4ay4aeay2.7ae9ay2aeay6.2ay5aeay5.16ay7aeay5ae3ay7.14ay2aeay2ae4ay3aeay11.13ay3ae.ayaeay6aeay4aeay7.12ay3ae.ayae.ay2aeayae2ay2aeay9.12ay3aeay2ae.ay2ae.2ay2ae2ayaeay2aeaBae2ay2.10ay3ae2.ae.ay3ae.2ay2aeay2aeay2ae2aB2ae2ay.9ayae3.4ay2ae2.2ayae2.ayaeay3ae5ai2ay.15ayae2.7ayaeay2aeayaeayae2ai4ay.13ae2.8ayae.ay3aeaiaeay4ai2ay.25ay3aeaiaeaiaeay.2ay3.23ay4aeaiaeai3ay.29ay2aeayaeai3aeay.30ay2aeai5aeay.28ay2aeaiaeai5ay.29ay2aeai5aeay.28ay2aeaiaeai2ayai2ay.28ayaeayaeai2ayae2ai2ay.26ayae2ayae2aiayaeayaiaeay.25ayaeay4aiaeay3aeaiay.24ay3.3ay2aiaeay.ayaeay.23ay2.7ayaeay.ayae2.33ay2.2ayaeay.32ay3.2ay2.32ay.ay.2ay.ay.31ay.4ay.39ay;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;-0.1;0.1;1;0;1~Eagle%20Sprites~Niicola~0~0;0;0~1~0;0~0;0;0~1431090301~0.5~0,0,0,0,0,0,0,0,0,0,0,0


Fire
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22x22~.340ae3.19ae3~~~~0;136;696;1;0;0|356;390;522;3;3;0;50,100,100,100,0,0,0,0,-100,100,100;0~7;352;712;100,100,100,0;1;42;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;4;64;5;0;0;1000;3;0;1;1;;1~Fire~Niicola~0~0;0;0~1~0;0~0;0;0~1431090429~0.5~0,0,0,0,0,0,0,0,0,0,0,0
"There is no good or evil, only Akuma."
~ Akuma the raging Demon


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Re: Custom items

Postby ColdWater » Fri May 08, 2015 1:48 pm

Its why I play Last Legacy.
For me ,Last Legacy have the best level editor ever

Its also for me the best PC game. For info ,I played Minecraft. So ,you know how I love this game

I will publish my items soon.
( ͡° ͜ʖ ͡°) is love ,( ͡° ͜ʖ ͡°) is life.
Salut la France ( ͡° ͜ʖ ͡°)
Dont be crazy if I abuse lennies ,please ,seriously I love those , same thing if I talk everyday on shadows effect in the LD ,but I like making 160 objects in one single 17x22 screen.
waaaaa
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Re: Custom items

Postby Niicola » Fri May 08, 2015 2:51 pm

*Secretly waiting for AwesomeJFRD, Raz, -BY and Triple J to notice so I can stole their items*
"There is no good or evil, only Akuma."
~ Akuma the raging Demon


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Re: Custom items

Postby Triple J » Fri May 08, 2015 5:28 pm

I'll get around to this eventually. I'm smack in the middle of progress on a particular level that I'm trying to sort things out with.
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Re: Custom items

Postby -BY » Fri May 08, 2015 9:09 pm

There are some nice things like the idea of adding gold to it.
As for the pixel art usage, I need to admit that the eagle looks pretty neat actually.
The fire was a bit... uh obvious. And I saw it getting used before.

Still. Keep up the work. I'd generally love to see more people doing custom objects using the given material in the level designer.
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Re: Custom items

Postby KABOOM » Sat May 09, 2015 3:11 am

For most items, it's probably best to just copy the item code rather than the code of the entire level, like so:
Two Gears
Code: Select all
llitem:10;248;1376;;16,16;aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB160;all;0;1;5;300;0;100;-2;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;0.1;0.1;0;0;1|10;336;1376;;16,16;aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB.aB160;all;0;1;5;300;0;100;2;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;0.1;0.1;0;0;1


In this case, though, that doesn't work too well.
Watchful Eye
Code: Select all
22x22~eK224.9eK13.9eK13.2eK5.2eK13.9eK13.9eK13.9eK14.7eK15.7eK15.7eK76~~~~0;340;611;1;0;0|9;272;496;;3,3;aB9;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1~x909;272;496;1;1;0;100,100,100,100,0,0,0,0,100|6;272;448;176;96;1;1;move,pupil,288,512,1,0:sleep,1|6;96;448;176;96;1;1;move,pupil,256,512,1,0:sleep,1|6;96;288;144;160;1;1;move,pupil,261,501,1,0:sleep,1|6;240;288;64;160;1;1;move,pupil,272,496,1,0:sleep,1|x19:pupil;272;528;1;1;0;|6;304;288;144;160;1;1;move,pupil,283,501,1,0:sleep,1|6;304;544;144;160;1;1;move,pupil,283,525,1,0:sleep,1|6;96;544;144;160;1;1;move,pupil,261,525,1,0:sleep,1|6;240;544;64;160;1;1;move,pupil,272,528,1,0:sleep,1|6;320;552;64;64;0;1;dark,50|337;272;496~Eye%20tracking~~18~13;0;0~1~0;0~0;0;3~1431140001~0.5~4,3,0,0,0,0,0,0,0,0,0,0
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Re: Custom items

Postby Triple J » Mon May 18, 2015 9:27 pm

Here're some of my takes on custom items...

brought to you from the Clovervest Games project!: show
Black Holes
Used in the Clovervest Games, these are my version of the infamous "black hole." Mine comes in five different sizes, the bigger ones being more difficult to escape. When you get too close, the Black Hole will pull you inward, but if you can make circles fast enough around its "orbit," or simply double jump, you may be able to leave its grasp. The center of each Black Hole is an invisible hitbox that forces the player out of bounds when touched.
I used a couple different elements put together to make it more detailed than a simple "black hole."


(Tiny) Black Hole
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llitem:10:BlackHoleWHOLE;13496;4168;100,100,100,100,-50,-50,-25,0,0,25,-100;20,3;.eM.eM.eM.eM.eM.eM.eM.eM.eM.eM2eKeMeKeMeKeMeKeMeKeMeKeMeKeMeKeMeKeMeK21;all;0;1;5;300;0;100;-7.5;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;0.25;0.25;1;48;5|6:BlackHoleTRIGGER;13480;4152;32;32;0;1;cinemamode:playsound,64,2.25:playsound,64,2.25:playsound,69,2.5:playsound,69,2.5:setmusic,0,0:sleep,1:movechar,this,99999,99999,0,0,0,1:sleep,1:cinemaoff|x901;13496;4168;1;1;0;100,100,100,87.5,25,25,50,0,0,25,-100
(Small) Black Hole
Code: Select all
llitem:10:BlackHoleWHOLE;13280;3104;100,100,100,100,-50,-50,-25,0,0,25,-100;20,3;.eM.eM.eM.eM.eM.eM.eM.eM.eM.eM2eKeMeKeMeKeMeKeMeKeMeKeMeKeMeKeMeKeMeK21;all;0;1;5;300;0;100;-7.5;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;0.375;0.375;1;56;5|6:BlackHoleTRIGGER;13260;3084;40;40;0;1;cinemamode:playsound,64,2.25:playsound,64,2.25:playsound,69,2.5:playsound,69,2.5:setmusic,0,0:sleep,1:movechar,this,99999,99999,0,0,0,1:sleep,1:cinemaoff|x901;13280;3104;1.5;1.5;0;100,100,100,87.5,25,25,50,0,0,25,-100
(Medium-sized) Black Hole
Code: Select all
llitem:10:BlackHoleWHOLE;14128;3104;100,100,100,100,-50,-50,-25,0,0,25,-100;20,3;.eM.eM.eM.eM.eM.eM.eM.eM.eM.eM2eKeMeKeMeKeMeKeMeKeMeKeMeKeMeKeMeKeMeK21;all;0;1;5;300;0;100;-7.5;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;0.5;0.5;1;64;5|6:BlackHoleTRIGGER;14104;3080;48;48;0;1;cinemamode:playsound,64,2.25:playsound,64,2.25:playsound,69,2.5:playsound,69,2.5:setmusic,0,0:sleep,1:movechar,this,99999,99999,0,0,0,1:sleep,1:cinemaoff|x901;14128;3104;2;2;0;100,100,100,87.5,25,25,50,0,0,25,-100
(Large) Black Hole
Code: Select all
llitem:10:BlackHoleWHOLE;14368;3136;100,100,100,100,-50,-50,-25,0,0,25,-100;20,3;.eM.eM.eM.eM.eM.eM.eM.eM.eM.eM2eKeMeKeMeKeMeKeMeKeMeKeMeKeMeKeMeKeMeK21;all;0;1;5;300;0;100;-7.5;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;0.75;0.75;1;88;5|6:BlackHoleTRIGGER;14336;3104;64;64;0;1;cinemamode:playsound,64,2.25:playsound,64,2.25:playsound,69,2.5:playsound,69,2.5:setmusic,0,0:sleep,1:movechar,this,99999,99999,0,0,0,1:sleep,1:cinemaoff|x901;14368;3136;3;3;0;100,100,100,87.5,25,25,50,0,0,25,-100
(Huge) Black Hole
Code: Select all
llitem:10:BlackHoleWHOLE;14720;2688;100,100,100,100,-50,-50,-25,0,0,25,-100;20,3;.eM.eM.eM.eM.eM.eM.eM.eM.eM.eM2eKeMeKeMeKeMeKeMeKeMeKeMeKeMeKeMeKeMeK21;all;0;1;5;300;0;100;-7.5;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;1;112;5|6:BlackHoleTRIGGER;14680;2648;80;80;0;1;cinemamode:playsound,64,2.25:playsound,64,2.25:playsound,69,2.5:playsound,69,2.5:setmusic,0,0:sleep,1:movechar,this,99999,99999,0,0,0,1:sleep,1:cinemaoff|x901;14720;2688;4;4;0;100,100,100,87.5,25,25,50,0,0,25,-100


Stray Wheels
Used in the Clovervest Games, these are simply dark-colored, wooden wheels that spin when you stand on top, away from the top-center. It took a long while to make it so that they don't take forever to stop spinning when going really fast. They spin faster the more time you spend running on them.
Make sure that the invisible "patch" is in the center of the actual Stray Wheel. It is used to prevent the player from getting stuck inside the wheel.


(Small) Stray Wheel
Code: Select all
llitem:10:StrayWheelSMALLpatch;14192;6896;0,0,0,0;28,3;aB84;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;;0.125;0.125;0;0;1|10:StrayWheelSMALL;14192;6896;50,50,50,100,0,0,0,0,0,75,-100;24,4;cd24di.di.di.di.di.di.di.di.di.di.di.di.dh.dh.dh.dh.dh.dh.dh.dh.dh.dh.dh.dh.aB24;all;0;2;11.8888;33333;0;188.888;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,3,0.75:playsound,8,1.55:pl_wait,1,0:playsound,3,0.375:playsound,7,1.05;0.125;0.125;0;0;1
(Medium-sized) Stray Wheel
Code: Select all
llitem:10:StrayWheelMEDIUMpatch;14608;4488;0,0,0,0;28,3;aB84;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;;0.25;0.25;0;0;1|10:StrayWheelMEDIUM;14608;4488;50,50,50,100,0,0,0,0,0,75,-100;24,4;cd24di.di.di.di.di.di.di.di.di.di.di.di.dh.dh.dh.dh.dh.dh.dh.dh.dh.dh.dh.dh.aB24;all;0;2;11.8888;33333;0;188.888;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,3,0.75:playsound,8,1.55:pl_wait,1,0:playsound,3,0.375:playsound,7,1.05;0.25;0.25;0;0;1
(Large) Stray Wheel
Code: Select all
llitem:10:StrayWheelLARGEpatch;14704;6656;0,0,0,0;28,3;aB84;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;;0.375;0.375;0;0;1|10:StrayWheelLARGE;14704;6656;50,50,50,100,0,0,0,0,0,75,-100;24,4;cd24di.di.di.di.di.di.di.di.di.di.di.di.dh.dh.dh.dh.dh.dh.dh.dh.dh.dh.dh.dh.aB24;all;0;2;11.8888;33333;0;188.888;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,3,0.75:playsound,8,1.55:pl_wait,1,0:playsound,3,0.375:playsound,7,1.05;0.375;0.375;0;0;1


Toxin Bombs
Used in the Clovervest Games, these are large, round shells that puff up when touched and subsequently explode, emitting poisonous gases. These gases inflict a poison that can only be cured by leaving the area.
If you want, you could mess with the hitboxes' contents in an attempt to add another cure, but its effects are by default meant to only go away by refreshing any level transitions.
Please note that the timer, also by default, uses a Type 1 subtitle function to be displayed, so if you are using something else that takes up its space, you could always change the timer's position.

NOTE: I'm providing up to ten copies of my Toxin Bombs. If you want to add more than ten into your level, copy/paste an entire copy and change all tags to a number above "10." Also make sure that the Respawner gets these new copies added in, separated by the final "divider" in the function list (for ease of reference).


Toxin Bomb (Copy 1)
Code: Select all
llitem:x19:ToxinBombShell1;13984;2080;1.5;1.5;0;62.5,62.5,62.5,100,0,25,0,0,0,50,62.5,-137.5|x615:ToxinBombMark1;13984;2056;1.5;1;-45;125,125,125,100,250,0,0,0,0,-100|x44:ToxinBombAntenna1;13984;2028;0.5;0.25;180;75,75,75,100,0,0,0,0,-75,0,100,75|6:ToxinBombHitbox1;13952;2016;64;80;0;1;playsound,66,1:setscale,ToxinBombAntenna1,0.01,0.01,0,1,1,0,1:setscale,ToxinBombMark1,0.01,0.01,0,1,1,0,1:setscale,ToxinBombShell1,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombShell1,1.75,1.75,0,1,1,0,1:sleep,1:setscale,ToxinBombShell1,2,2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell1,2.2,2.2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell1,2.35,2.35,0,1,1,0,1:sleep,1:setscale,ToxinBombShell1,2.45,2.45,0,1,1,0,1:sleep,1:setscale,ToxinBombShell1,2.5,2.5,0,1,1,0,1:sleep,1:playsound,63,2.25:playsound,26,2.25:branch,5,22,g_TOXINBOMBcondition,1:set,g_TOXINBOMBcondition,1:activate,ToxinBombEffect:c,Already%20poisoned...:setscale,ToxinBombShell1,0.01,0.01,0,1,1,0,1:setscale,ToxinBombEmission1,4,4,0,1,1,0,1:sleep,20:setscale,ToxinBombEmission1,3.75,3.75,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission1,3.25,3.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission1,2.5,2.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission1,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission1,0.25,0.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission1,0.01,0.01,0,1,1,0,1|x901:ToxinBombEmission1;13984;2040;0.5;0.5;0;100,100,100,100,0,150,0,0,-50,-100
Toxin Bomb (Copy 2)
Code: Select all
llitem:x19:ToxinBombShell2;13984;2080;1.5;1.5;0;62.5,62.5,62.5,100,0,25,0,0,0,50,62.5,-137.5|x615:ToxinBombMark2;13984;2056;1.5;1;-45;125,125,125,100,250,0,0,0,0,-100|x44:ToxinBombAntenna2;13984;2028;0.5;0.25;180;75,75,75,100,0,0,0,0,-75,0,100,75|6:ToxinBombHitbox2;13952;2016;64;80;0;1;playsound,66,1:setscale,ToxinBombAntenna2,0.01,0.01,0,1,1,0,1:setscale,ToxinBombMark2,0.01,0.01,0,1,1,0,1:setscale,ToxinBombShell2,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombShell2,1.75,1.75,0,1,1,0,1:sleep,1:setscale,ToxinBombShell2,2,2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell2,2.2,2.2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell2,2.35,2.35,0,1,1,0,1:sleep,1:setscale,ToxinBombShell2,2.45,2.45,0,1,1,0,1:sleep,1:setscale,ToxinBombShell2,2.5,2.5,0,1,1,0,1:sleep,1:playsound,63,2.25:playsound,26,2.25:branch,5,22,g_TOXINBOMBcondition,1:set,g_TOXINBOMBcondition,1:activate,ToxinBombEffect:c,Already%20poisoned...:setscale,ToxinBombShell2,0.01,0.01,0,1,1,0,1:setscale,ToxinBombEmission2,4,4,0,1,1,0,1:sleep,20:setscale,ToxinBombEmission2,3.75,3.75,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission2,3.25,3.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission2,2.5,2.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission2,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission2,0.25,0.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission2,0.01,0.01,0,1,1,0,1|x901:ToxinBombEmission2;13984;2040;0.5;0.5;0;100,100,100,100,0,150,0,0,-50,-100
Toxin Bomb (Copy 3)
Code: Select all
llitem:x19:ToxinBombShell3;13984;2080;1.5;1.5;0;62.5,62.5,62.5,100,0,25,0,0,0,50,62.5,-137.5|x615:ToxinBombMark3;13984;2056;1.5;1;-45;125,125,125,100,250,0,0,0,0,-100|x44:ToxinBombAntenna3;13984;2028;0.5;0.25;180;75,75,75,100,0,0,0,0,-75,0,100,75|6:ToxinBombHitbox3;13952;2016;64;80;0;1;playsound,66,1:setscale,ToxinBombAntenna3,0.01,0.01,0,1,1,0,1:setscale,ToxinBombMark3,0.01,0.01,0,1,1,0,1:setscale,ToxinBombShell3,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombShell3,1.75,1.75,0,1,1,0,1:sleep,1:setscale,ToxinBombShell3,2,2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell3,2.2,2.2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell3,2.35,2.35,0,1,1,0,1:sleep,1:setscale,ToxinBombShell3,2.45,2.45,0,1,1,0,1:sleep,1:setscale,ToxinBombShell3,2.5,2.5,0,1,1,0,1:sleep,1:playsound,63,2.25:playsound,26,2.25:branch,5,22,g_TOXINBOMBcondition,1:set,g_TOXINBOMBcondition,1:activate,ToxinBombEffect:c,Already%20poisoned...:setscale,ToxinBombShell3,0.01,0.01,0,1,1,0,1:setscale,ToxinBombEmission3,4,4,0,1,1,0,1:sleep,20:setscale,ToxinBombEmission3,3.75,3.75,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission3,3.25,3.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission3,2.5,2.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission3,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission3,0.25,0.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission3,0.01,0.01,0,1,1,0,1|x901:ToxinBombEmission3;13984;2040;0.5;0.5;0;100,100,100,100,0,150,0,0,-50,-100
Toxin Bomb (Copy 4)
Code: Select all
llitem:x19:ToxinBombShell4;13984;2080;1.5;1.5;0;62.5,62.5,62.5,100,0,25,0,0,0,50,62.5,-137.5|x615:ToxinBombMark4;13984;2056;1.5;1;-45;125,125,125,100,250,0,0,0,0,-100|x44:ToxinBombAntenna4;13984;2028;0.5;0.25;180;75,75,75,100,0,0,0,0,-75,0,100,75|6:ToxinBombHitbox4;13952;2016;64;80;0;1;playsound,66,1:setscale,ToxinBombAntenna4,0.01,0.01,0,1,1,0,1:setscale,ToxinBombMark4,0.01,0.01,0,1,1,0,1:setscale,ToxinBombShell4,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombShell4,1.75,1.75,0,1,1,0,1:sleep,1:setscale,ToxinBombShell4,2,2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell4,2.2,2.2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell4,2.35,2.35,0,1,1,0,1:sleep,1:setscale,ToxinBombShell4,2.45,2.45,0,1,1,0,1:sleep,1:setscale,ToxinBombShell4,2.5,2.5,0,1,1,0,1:sleep,1:playsound,63,2.25:playsound,26,2.25:branch,5,22,g_TOXINBOMBcondition,1:set,g_TOXINBOMBcondition,1:activate,ToxinBombEffect:c,Already%20poisoned...:setscale,ToxinBombShell4,0.01,0.01,0,1,1,0,1:setscale,ToxinBombEmission4,4,4,0,1,1,0,1:sleep,20:setscale,ToxinBombEmission4,3.75,3.75,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission4,3.25,3.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission4,2.5,2.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission4,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission4,0.25,0.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission4,0.01,0.01,0,1,1,0,1|x901:ToxinBombEmission4;13984;2040;0.5;0.5;0;100,100,100,100,0,150,0,0,-50,-100
Toxin Bomb (Copy 5)
Code: Select all
llitem:x19:ToxinBombShell5;13984;2080;1.5;1.5;0;62.5,62.5,62.5,100,0,25,0,0,0,50,62.5,-137.5|x615:ToxinBombMark5;13984;2056;1.5;1;-45;125,125,125,100,250,0,0,0,0,-100|x44:ToxinBombAntenna5;13984;2028;0.5;0.25;180;75,75,75,100,0,0,0,0,-75,0,100,75|6:ToxinBombHitbox5;13952;2016;64;80;0;1;playsound,66,1:setscale,ToxinBombAntenna5,0.01,0.01,0,1,1,0,1:setscale,ToxinBombMark5,0.01,0.01,0,1,1,0,1:setscale,ToxinBombShell5,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombShell5,1.75,1.75,0,1,1,0,1:sleep,1:setscale,ToxinBombShell5,2,2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell5,2.2,2.2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell5,2.35,2.35,0,1,1,0,1:sleep,1:setscale,ToxinBombShell5,2.45,2.45,0,1,1,0,1:sleep,1:setscale,ToxinBombShell5,2.5,2.5,0,1,1,0,1:sleep,1:playsound,63,2.25:playsound,26,2.25:branch,5,22,g_TOXINBOMBcondition,1:set,g_TOXINBOMBcondition,1:activate,ToxinBombEffect:c,Already%20poisoned...:setscale,ToxinBombShell5,0.01,0.01,0,1,1,0,1:setscale,ToxinBombEmission5,4,4,0,1,1,0,1:sleep,20:setscale,ToxinBombEmission5,3.75,3.75,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission5,3.25,3.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission5,2.5,2.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission5,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission5,0.25,0.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission5,0.01,0.01,0,1,1,0,1|x901:ToxinBombEmission5;13984;2040;0.5;0.5;0;100,100,100,100,0,150,0,0,-50,-100
Toxin Bomb (Copy 6)
Code: Select all
llitem:x19:ToxinBombShell6;13984;2080;1.5;1.5;0;62.5,62.5,62.5,100,0,25,0,0,0,50,62.5,-137.5|x615:ToxinBombMark6;13984;2056;1.5;1;-45;125,125,125,100,250,0,0,0,0,-100|x44:ToxinBombAntenna6;13984;2028;0.5;0.25;180;75,75,75,100,0,0,0,0,-75,0,100,75|6:ToxinBombHitbox6;13952;2016;64;80;0;1;playsound,66,1:setscale,ToxinBombAntenna6,0.01,0.01,0,1,1,0,1:setscale,ToxinBombMark6,0.01,0.01,0,1,1,0,1:setscale,ToxinBombShell6,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombShell6,1.75,1.75,0,1,1,0,1:sleep,1:setscale,ToxinBombShell6,2,2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell6,2.2,2.2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell6,2.35,2.35,0,1,1,0,1:sleep,1:setscale,ToxinBombShell6,2.45,2.45,0,1,1,0,1:sleep,1:setscale,ToxinBombShell6,2.5,2.5,0,1,1,0,1:sleep,1:playsound,63,2.25:playsound,26,2.25:branch,5,22,g_TOXINBOMBcondition,1:set,g_TOXINBOMBcondition,1:activate,ToxinBombEffect:c,Already%20poisoned...:setscale,ToxinBombShell6,0.01,0.01,0,1,1,0,1:setscale,ToxinBombEmission6,4,4,0,1,1,0,1:sleep,20:setscale,ToxinBombEmission6,3.75,3.75,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission6,3.25,3.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission6,2.5,2.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission6,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission6,0.25,0.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission6,0.01,0.01,0,1,1,0,1|x901:ToxinBombEmission6;13984;2040;0.5;0.5;0;100,100,100,100,0,150,0,0,-50,-100
Toxin Bomb (Copy 7)
Code: Select all
llitem:x19:ToxinBombShell7;13984;2080;1.5;1.5;0;62.5,62.5,62.5,100,0,25,0,0,0,50,62.5,-137.5|x615:ToxinBombMark7;13984;2056;1.5;1;-45;125,125,125,100,250,0,0,0,0,-100|x44:ToxinBombAntenna7;13984;2028;0.5;0.25;180;75,75,75,100,0,0,0,0,-75,0,100,75|6:ToxinBombHitbox7;13952;2016;64;80;0;1;playsound,66,1:setscale,ToxinBombAntenna7,0.01,0.01,0,1,1,0,1:setscale,ToxinBombMark7,0.01,0.01,0,1,1,0,1:setscale,ToxinBombShell7,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombShell7,1.75,1.75,0,1,1,0,1:sleep,1:setscale,ToxinBombShell7,2,2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell7,2.2,2.2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell7,2.35,2.35,0,1,1,0,1:sleep,1:setscale,ToxinBombShell7,2.45,2.45,0,1,1,0,1:sleep,1:setscale,ToxinBombShell7,2.5,2.5,0,1,1,0,1:sleep,1:playsound,63,2.25:playsound,26,2.25:branch,5,22,g_TOXINBOMBcondition,1:set,g_TOXINBOMBcondition,1:activate,ToxinBombEffect:c,Already%20poisoned...:setscale,ToxinBombShell7,0.01,0.01,0,1,1,0,1:setscale,ToxinBombEmission7,4,4,0,1,1,0,1:sleep,20:setscale,ToxinBombEmission7,3.75,3.75,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission7,3.25,3.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission7,2.5,2.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission7,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission7,0.25,0.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission7,0.01,0.01,0,1,1,0,1|x901:ToxinBombEmission7;13984;2040;0.5;0.5;0;100,100,100,100,0,150,0,0,-50,-100
Toxin Bomb (Copy 8)
Code: Select all
llitem:x19:ToxinBombShell8;13984;2080;1.5;1.5;0;62.5,62.5,62.5,100,0,25,0,0,0,50,62.5,-137.5|x615:ToxinBombMark8;13984;2056;1.5;1;-45;125,125,125,100,250,0,0,0,0,-100|x44:ToxinBombAntenna8;13984;2028;0.5;0.25;180;75,75,75,100,0,0,0,0,-75,0,100,75|6:ToxinBombHitbox8;13952;2016;64;80;0;1;playsound,66,1:setscale,ToxinBombAntenna8,0.01,0.01,0,1,1,0,1:setscale,ToxinBombMark8,0.01,0.01,0,1,1,0,1:setscale,ToxinBombShell8,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombShell8,1.75,1.75,0,1,1,0,1:sleep,1:setscale,ToxinBombShell8,2,2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell8,2.2,2.2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell8,2.35,2.35,0,1,1,0,1:sleep,1:setscale,ToxinBombShell8,2.45,2.45,0,1,1,0,1:sleep,1:setscale,ToxinBombShell8,2.5,2.5,0,1,1,0,1:sleep,1:playsound,63,2.25:playsound,26,2.25:branch,5,22,g_TOXINBOMBcondition,1:set,g_TOXINBOMBcondition,1:activate,ToxinBombEffect:c,Already%20poisoned...:setscale,ToxinBombShell8,0.01,0.01,0,1,1,0,1:setscale,ToxinBombEmission8,4,4,0,1,1,0,1:sleep,20:setscale,ToxinBombEmission8,3.75,3.75,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission8,3.25,3.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission8,2.5,2.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission8,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission8,0.25,0.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission8,0.01,0.01,0,1,1,0,1|x901:ToxinBombEmission8;13984;2040;0.5;0.5;0;100,100,100,100,0,150,0,0,-50,-100
Toxin Bomb (Copy 9)
Code: Select all
llitem:x19:ToxinBombShell9;13984;2080;1.5;1.5;0;62.5,62.5,62.5,100,0,25,0,0,0,50,62.5,-137.5|x615:ToxinBombMark9;13984;2056;1.5;1;-45;125,125,125,100,250,0,0,0,0,-100|x44:ToxinBombAntenna9;13984;2028;0.5;0.25;180;75,75,75,100,0,0,0,0,-75,0,100,75|6:ToxinBombHitbox9;13952;2016;64;80;0;1;playsound,66,1:setscale,ToxinBombAntenna9,0.01,0.01,0,1,1,0,1:setscale,ToxinBombMark9,0.01,0.01,0,1,1,0,1:setscale,ToxinBombShell9,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombShell9,1.75,1.75,0,1,1,0,1:sleep,1:setscale,ToxinBombShell9,2,2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell9,2.2,2.2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell9,2.35,2.35,0,1,1,0,1:sleep,1:setscale,ToxinBombShell9,2.45,2.45,0,1,1,0,1:sleep,1:setscale,ToxinBombShell9,2.5,2.5,0,1,1,0,1:sleep,1:playsound,63,2.25:playsound,26,2.25:branch,5,22,g_TOXINBOMBcondition,1:set,g_TOXINBOMBcondition,1:activate,ToxinBombEffect:c,Already%20poisoned...:setscale,ToxinBombShell9,0.01,0.01,0,1,1,0,1:setscale,ToxinBombEmission9,4,4,0,1,1,0,1:sleep,20:setscale,ToxinBombEmission9,3.75,3.75,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission9,3.25,3.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission9,2.5,2.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission9,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission9,0.25,0.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission9,0.01,0.01,0,1,1,0,1|x901:ToxinBombEmission9;13984;2040;0.5;0.5;0;100,100,100,100,0,150,0,0,-50,-100
Toxin Bomb (Copy 10)
Code: Select all
llitem:x19:ToxinBombShell10;13984;2080;1.5;1.5;0;62.5,62.5,62.5,100,0,25,0,0,0,50,62.5,-137.5|x615:ToxinBombMark10;13984;2056;1.5;1;-45;125,125,125,100,250,0,0,0,0,-100|x44:ToxinBombAntenna10;13984;2028;0.5;0.25;180;75,75,75,100,0,0,0,0,-75,0,100,75|6:ToxinBombHitbox10;13952;2016;64;80;0;1;playsound,66,1:setscale,ToxinBombAntenna10,0.01,0.01,0,1,1,0,1:setscale,ToxinBombMark10,0.01,0.01,0,1,1,0,1:setscale,ToxinBombShell10,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombShell10,1.75,1.75,0,1,1,0,1:sleep,1:setscale,ToxinBombShell10,2,2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell10,2.2,2.2,0,1,1,0,1:sleep,1:setscale,ToxinBombShell10,2.35,2.35,0,1,1,0,1:sleep,1:setscale,ToxinBombShell10,2.45,2.45,0,1,1,0,1:sleep,1:setscale,ToxinBombShell10,2.5,2.5,0,1,1,0,1:sleep,1:playsound,63,2.25:playsound,26,2.25:branch,5,22,g_TOXINBOMBcondition,1:set,g_TOXINBOMBcondition,1:activate,ToxinBombEffect:c,Already%20poisoned...:setscale,ToxinBombShell10,0.01,0.01,0,1,1,0,1:setscale,ToxinBombEmission10,4,4,0,1,1,0,1:sleep,20:setscale,ToxinBombEmission10,3.75,3.75,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission10,3.25,3.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission10,2.5,2.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission10,1.5,1.5,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission10,0.25,0.25,0,1,1,0,1:sleep,1:setscale,ToxinBombEmission10,0.01,0.01,0,1,1,0,1|x901:ToxinBombEmission10;13984;2040;0.5;0.5;0;100,100,100,100,0,150,0,0,-50,-100
Toxin Bomb (Side-Effects) **Uses subtitle Type 1**
Code: Select all
llitem:6:ToxinBombEffect;13272;4968;1;1;0;0;branch,6,386,g_TOXINBOMBcondition,1:setpostfilter,0:setmusic,29,0:subtitle,1,Seconds%20to%20live%3A%2060,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2059,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2058,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2057,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2056,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2055,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2054,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2053,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2052,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2051,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2050,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2049,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2048,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2047,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2046,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2045,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2044,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2043,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2042,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2041,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2040,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2039,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2038,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2037,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2036,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2035,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2034,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2033,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2032,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2031,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2030,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2029,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2028,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2027,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2026,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2025,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2024,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2023,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2022,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2021,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2020,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2019,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2018,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2017,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2016,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2015,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2014,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2013,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2012,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2011,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%2010,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%209,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%208,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%207,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%206,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%205,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%204,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%203,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%202,100:sleep,30:subtitle_off:subtitle,1,Seconds%20to%20live%3A%201,100:sleep,30:subtitle_off:set,g_TOXINBOMBcondition,0:cinemamode:setmusic,0,0:playsound,61,2:playsound,61,2:sleep,1:movechar,this,99999,99999,0,0,0,1:cinemaoff:exit
Toxin Bomb (Respawner) **should cover entire level [transition(s)] containing the specified copies, just to be safe**
NOTE: This will automatically reset the variable check for you so it doesn't break. Just make sure you cannot touch this while already poisoned!
Code: Select all
llitem:6:ToxinBombReset;13216;4768;320;288;0;1;set,g_TOXINBOMBcondition,0:setscale,ToxinBombShell1,1.5,1.5,0,1,1,0,1:setscale,ToxinBombMark1,1.5,1,0,1,1,0,1:setscale,ToxinBombEmission1,0.01,0.01,0,1,1,0,1:setscale,ToxinBombAntenna1,0.5,0.25,0,1,1,0,1:c,%5BDivider%5D:setscale,ToxinBombShell2,1.5,1.5,0,1,1,0,1:setscale,ToxinBombMark2,1.5,1,0,1,1,0,1:setscale,ToxinBombEmission2,0.01,0.01,0,1,1,0,1:setscale,ToxinBombAntenna2,0.5,0.25,0,1,1,0,1:c,%5BDivider%5D:setscale,ToxinBombShell3,1.5,1.5,0,1,1,0,1:setscale,ToxinBombMark3,1.5,1,0,1,1,0,1:setscale,ToxinBombEmission3,0.01,0.01,0,1,1,0,1:setscale,ToxinBombAntenna3,0.5,0.25,0,1,1,0,1:c,%5BDivider%5D:setscale,ToxinBombShell4,1.5,1.5,0,1,1,0,1:setscale,ToxinBombMark4,1.5,1,0,1,1,0,1:setscale,ToxinBombEmission4,0.01,0.01,0,1,1,0,1:setscale,ToxinBombAntenna4,0.5,0.25,0,1,1,0,1:c,%5BDivider%5D:setscale,ToxinBombShell5,1.5,1.5,0,1,1,0,1:setscale,ToxinBombMark5,1.5,1,0,1,1,0,1:setscale,ToxinBombEmission5,0.01,0.01,0,1,1,0,1:setscale,ToxinBombAntenna5,0.5,0.25,0,1,1,0,1:c,%5BDivider%5D:setscale,ToxinBombShell6,1.5,1.5,0,1,1,0,1:setscale,ToxinBombMark6,1.5,1,0,1,1,0,1:setscale,ToxinBombEmission6,0.01,0.01,0,1,1,0,1:setscale,ToxinBombAntenna6,0.5,0.25,0,1,1,0,1:c,%5BDivider%5D:setscale,ToxinBombShell7,1.5,1.5,0,1,1,0,1:setscale,ToxinBombMark7,1.5,1,0,1,1,0,1:setscale,ToxinBombEmission7,0.01,0.01,0,1,1,0,1:setscale,ToxinBombAntenna7,0.5,0.25,0,1,1,0,1:c,%5BDivider%5D:setscale,ToxinBombShell8,1.5,1.5,0,1,1,0,1:setscale,ToxinBombMark8,1.5,1,0,1,1,0,1:setscale,ToxinBombEmission8,0.01,0.01,0,1,1,0,1:setscale,ToxinBombAntenna8,0.5,0.25,0,1,1,0,1:c,%5BDivider%5D:setscale,ToxinBombShell9,1.5,1.5,0,1,1,0,1:setscale,ToxinBombMark9,1.5,1,0,1,1,0,1:setscale,ToxinBombEmission9,0.01,0.01,0,1,1,0,1:setscale,ToxinBombAntenna9,0.5,0.25,0,1,1,0,1:c,%5BDivider%5D:setscale,ToxinBombShell10,1.5,1.5,0,1,1,0,1:setscale,ToxinBombMark10,1.5,1,0,1,1,0,1:setscale,ToxinBombEmission10,0.01,0.01,0,1,1,0,1:setscale,ToxinBombAntenna10,0.5,0.25,0,1,1,0,1:c,%5BDivider%5D


Stick Flippers
Used in the Clovervest Games, these are rotating green, flipper-like platforms that immediately pause when the player lands on it. Just as you come off, it'll start back up and rotate again.
I used several different sizes, including doubled-up Stick Flippers (with four flippers each).
I removed the ability for it to never stop rotating under specified conditions, because I thought it would be useless outside of the Clovervest Games.


Stick Flipper (Size A)
Code: Select all
llitem:9:StickFlipperSIZEa;464;1424;150,150,150,100,-50,-100,-66,0,0,66.666,-33.33,66.6;26,26;.297eMeK2eL.11eYeW9eK2fO2eK2eW9eXeZeW9eK2fO2eK2eW9fa.11eNeK2eO;all;-180;1;5;300;0;100;-5;135;75;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,14,1.25:playsound,76,0.75:pause,self:pl_wait,1,0:play,self:playsound,80,0.25:playsound,6,2.5:playsound,6,2.5:playsound,5,3;0.1;0.1;0;0;1
Double Stick Flipper (Size A)
Code: Select all
llitem:9:DoubleStickFlipperSIZEa;560;1424;150,150,150,100,-50,-100,-66,0,0,66.666,-33.33,66.6;26,26;.12eYeX.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eK2.23eMeK2eL.11eYeW9eK2fO2eK2eW9eXeZeW9eK2fO2eK2eW9fa.11eNeK2eO.23eK2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eZfa;all;-180;1;5;300;0;100;-5;135;75;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,14,1.25:playsound,76,0.75:pause,self:pl_wait,1,0:play,self:playsound,80,0.25:playsound,6,2.5:playsound,6,2.5:playsound,5,3;0.1;0.1;0;0;1
Stick Flipper (Size B)
Code: Select all
llitem:9:StickFlipperSIZEb;620;1439;150,150,150,100,-50,-100,-66,0,0,66.666,-33.33,66.6;26,26;.297eMeK2eL.11eYeW9eK2fO2eK2eW9eXeZeW9eK2fO2eK2eW9fa.11eNeK2eO;all;-180;1;5;300;0;100;-4.6875;135;75;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,14,1.25:playsound,76,0.75:pause,self:pl_wait,1,0:play,self:playsound,80,0.25:playsound,6,2.5:playsound,6,2.5:playsound,5,3;0.125;0.125;0;0;1
Double Stick Flipper (Size B)
Code: Select all
llitem:9:DoubleStickFlipperSIZEb;720;1239;150,150,150,100,-50,-100,-66,0,0,66.666,-33.33,66.6;26,26;.12eYeX.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eK2.23eMeK2eL.11eYeW9eK2fO2eK2eW9eXeZeW9eK2fO2eK2eW9fa.11eNeK2eO.23eK2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eZfa;all;-180;1;5;300;0;100;-4.6875;135;75;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,14,1.25:playsound,76,0.75:pause,self:pl_wait,1,0:play,self:playsound,80,0.25:playsound,6,2.5:playsound,6,2.5:playsound,5,3;0.125;0.125;0;0;1
Stick Flipper (Size C)
Code: Select all
llitem:9:StickFlipperSIZEc;759;1372;150,150,150,100,-50,-100,-66,0,0,66.666,-33.33,66.6;26,26;.297eMeK2eL.11eYeW9eK2fO2eK2eW9eXeZeW9eK2fO2eK2eW9fa.11eNeK2eO;all;-180;1;5;300;0;100;-4.375;135;75;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,14,1.25:playsound,76,0.75:pause,self:pl_wait,1,0:play,self:playsound,80,0.25:playsound,6,2.5:playsound,6,2.5:playsound,5,3;0.15;0.15;0;0;1
Double Stick Flipper (Size C)
Code: Select all
llitem:9:DoubleStickFlipperSIZEc;641;1374;150,150,150,100,-50,-100,-66,0,0,66.666,-33.33,66.6;26,26;.12eYeX.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eK2.23eMeK2eL.11eYeW9eK2fO2eK2eW9eXeZeW9eK2fO2eK2eW9fa.11eNeK2eO.23eK2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eZfa;all;-180;1;5;300;0;100;-4.375;135;75;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,14,1.25:playsound,76,0.75:pause,self:pl_wait,1,0:play,self:playsound,80,0.25:playsound,6,2.5:playsound,6,2.5:playsound,5,3;0.15;0.15;0;0;1
Stick Flipper (Size D)
Code: Select all
llitem:9:StickFlipperSIZEd;657;1328;150,150,150,100,-50,-100,-66,0,0,66.666,-33.33,66.6;26,26;.297eMeK2eL.11eYeW9eK2fO2eK2eW9eXeZeW9eK2fO2eK2eW9fa.11eNeK2eO;all;-180;1;5;300;0;100;-3.75;135;75;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,14,1.25:playsound,76,0.75:pause,self:pl_wait,1,0:play,self:playsound,80,0.25:playsound,6,2.5:playsound,6,2.5:playsound,5,3;0.2;0.2;0;0;1
Double Stick Flipper (Size D)
Code: Select all
llitem:9:DoubleStickFlipperSIZEd;762;1171;150,150,150,100,-50,-100,-66,0,0,66.666,-33.33,66.6;26,26;.12eYeX.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eK2.23eMeK2eL.11eYeW9eK2fO2eK2eW9eXeZeW9eK2fO2eK2eW9fa.11eNeK2eO.23eK2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eZfa;all;-180;1;5;300;0;100;-3.75;135;75;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,14,1.25:playsound,76,0.75:pause,self:pl_wait,1,0:play,self:playsound,80,0.25:playsound,6,2.5:playsound,6,2.5:playsound,5,3;0.2;0.2;0;0;1
Stick Flipper (Size E)
Code: Select all
llitem:9:StickFlipperSIZEe;760;1461;150,150,150,100,-50,-100,-66,0,0,66.666,-33.33,66.6;26,26;.297eMeK2eL.11eYeW9eK2fO2eK2eW9eXeZeW9eK2fO2eK2eW9fa.11eNeK2eO;all;-180;1;5;300;0;100;-3.125;135;75;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,14,1.25:playsound,76,0.75:pause,self:pl_wait,1,0:play,self:playsound,80,0.25:playsound,6,2.5:playsound,6,2.5:playsound,5,3;0.25;0.25;0;0;1
Double Stick Flipper (Size E)
Code: Select all
llitem:9:DoubleStickFlipperSIZEe;525;1123;150,150,150,100,-50,-100,-66,0,0,66.666,-33.33,66.6;26,26;.12eYeX.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eK2.23eMeK2eL.11eYeW9eK2fO2eK2eW9eXeZeW9eK2fO2eK2eW9fa.11eNeK2eO.23eK2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eW2.24eZfa;all;-180;1;5;300;0;100;-3.125;135;75;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;playsound,14,1.25:playsound,76,0.75:pause,self:pl_wait,1,0:play,self:playsound,80,0.25:playsound,6,2.5:playsound,6,2.5:playsound,5,3;0.25;0.25;0;0;1



This is all I can provide from the Clovervest Games, at least for now. Anything else was either too complex/level-specific or unnecessary outside the project.



Also, I'd like to be given credit for these items if you ever use them in any of your levels. ;)
Image
My biggest Last Legacy project!
It all comes together right here!
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Triple J
 
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Re: Custom items

Postby Dante » Tue May 19, 2015 2:19 am

Would this count?
Image

Window sunbeams and a sword in stone. The sunbeam especially took a lot of math, lots of in-code editing, and has a few glitches, due to how precise everything had to be calculated for it to appear natural. For example, in some position of the screen, a black box appears, which I assume is the hitbox flipping out. Another side effect is that it is rather resource heavy.

Here is the code itself for the beams. It may have something along with it, I don't know for sure, it was really complicated figuring out positioning via grid.
Code: Select all
x908;408;3712;6;0.5;90;100,100,999,50,0,0,0,0,100|x908;456;3712;6;-0.5;90;100,100,999,50,0,0,0,0,100|x902;456;3712;6;1.5;90;100,100,999,50,0,0,0,0,100|x908;311;3812;4;0.6;45;100,100,100,50,0,0,0,0,100|x908;327;3812;4;-0.6;45;100,100,100,50,0,0,0,0,100|x902;312;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;315;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;316;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;317;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;318;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;320;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;321;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;322;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;323;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;324;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;325;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;326;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;327;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;319;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;314;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100|x902;313;3812;4.6;0.015;45;100,100,100,50,0,0,0,0,100~4;0;0;120;129;50,40,50|
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Dante
 
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Re: Custom items

Postby ColdWater » Tue May 19, 2015 5:58 am

Omg its awesome.

Soon ,I will post my special platformer items. Like platforms with propulsion (not the same in the story. Much different.)
( ͡° ͜ʖ ͡°) is love ,( ͡° ͜ʖ ͡°) is life.
Salut la France ( ͡° ͜ʖ ͡°)
Dont be crazy if I abuse lennies ,please ,seriously I love those , same thing if I talk everyday on shadows effect in the LD ,but I like making 160 objects in one single 17x22 screen.
waaaaa
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ColdWater
 
Posts: 128
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Re: Custom items

Postby KABOOM » Fri May 22, 2015 2:14 am

A shiny metallic cylinder.
Code: Select all
llitem:9;633;1387;;3,4;aB12;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1|x902;633;1323;1.5;4;0;100,100,100,100,0,0,0,0,100|x902;633;1323;-1.5;4;0;100,100,100,100,0,0,0,0,100|x902;585;1323;1.5;4;0;|x902;681;1323;-1.5;4;0;
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KABOOM
 
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