The Clovervest Games (Project)
Posted: Wed Jul 08, 2015 11:21 pm
Welcome to Clovervest Town! You're just in time for their annual event, the Clovervest Games! (Assuming you're even going to play this at all.)
This year (which will be every year), your goal is to achieve as high a performance as possible, as much as possible (but you aren't really timed. No pressure, this is only for the backstory).
...More will be explained within the levels.
There are a total of 8 Challenges in the Clovervest Games, but you must play each one in their own level. This means that you'll have to restart anything you've accomplished if you wish to switch Challenges, so be careful with your spent time. (Hopefully this could somehow be worked around in the Ch1&2 Remix.)
(NOTE: Some elements will differ among these eight separate levels, so that's something to look into. You may also notice that, as you go from one Challenge to the next, there's actually a day cycle!)
Challenge 1: Time Attack
Level Portal link: http://www.lastlegacy.us/view.html?id=55
Challenge 2: Orb Evasion
Level Portal link: http://www.lastlegacy.us/view.html?id=63
Challenge 3: Long-Haul Roll
Level Portal link: http://www.lastlegacy.us/view.html?id=129
Challenge 4: Rapid-Fire Target
Unfinished...
To-do list: Establish town rendition: (✓)
Shift items: (✓)
Start Level 1: (✗)
Design Level 1: (✗)
Test Level 1: (✗)
Revise Level 1: (✗)
Start Level 2: (✗)
Design Level 2: (✗)
Test Level 2: (✗)
Revise Level 2: (✗)
Start Level 3: (✗)
Design Level 3: (✗)
Test Level 3: (✗)
Revise Level 3: (✗)
Revise everything: (✗)
Shift items: (✓)
Start Level 1: (✗)
Design Level 1: (✗)
Test Level 1: (✗)
Revise Level 1: (✗)
Start Level 2: (✗)
Design Level 2: (✗)
Test Level 2: (✗)
Revise Level 2: (✗)
Start Level 3: (✗)
Design Level 3: (✗)
Test Level 3: (✗)
Revise Level 3: (✗)
Revise everything: (✗)
Challenge 5: Keep Yourself Up
Unfinished...
To-do list: Establish town rendition: (✓)
Shift items: (✗)
Start Level 1: (✗)
Design Level 1: (✗)
Test Level 1: (✗)
Revise Level 1: (✗)
Start Level 2: (✗)
Design Level 2: (✗)
Test Level 2: (✗)
Revise Level 2: (✗)
Start Level 3: (✗)
Design Level 3: (✗)
Test Level 3: (✗)
Revise Level 3: (✗)
Revise everything: (✗)
Shift items: (✗)
Start Level 1: (✗)
Design Level 1: (✗)
Test Level 1: (✗)
Revise Level 1: (✗)
Start Level 2: (✗)
Design Level 2: (✗)
Test Level 2: (✗)
Revise Level 2: (✗)
Start Level 3: (✗)
Design Level 3: (✗)
Test Level 3: (✗)
Revise Level 3: (✗)
Revise everything: (✗)
Challenge 6: Turret Survival
Unfinished...
To-do list: Establish town rendition: (✓)
Shift items: (✗)
Start Level 1: (✗)
Design Level 1: (✗)
Test Level 1: (✗)
Revise Level 1: (✗)
Start Level 2: (✗)
Design Level 2: (✗)
Test Level 2: (✗)
Revise Level 2: (✗)
Start Level 3: (✗)
Design Level 3: (✗)
Test Level 3: (✗)
Revise Level 3: (✗)
Revise everything: (✗)
Shift items: (✗)
Start Level 1: (✗)
Design Level 1: (✗)
Test Level 1: (✗)
Revise Level 1: (✗)
Start Level 2: (✗)
Design Level 2: (✗)
Test Level 2: (✗)
Revise Level 2: (✗)
Start Level 3: (✗)
Design Level 3: (✗)
Test Level 3: (✗)
Revise Level 3: (✗)
Revise everything: (✗)
Challenge 7: Spike Hike
Unfinished...
To-do list: Establish town rendition: (✓)
Shift items: (✗)
Start Level 1: (✗)
Design Level 1: (✗)
Test Level 1: (✗)
Revise Level 1: (✗)
Start Level 2: (✗)
Design Level 2: (✗)
Test Level 2: (✗)
Revise Level 2: (✗)
Start Level 3: (✗)
Design Level 3: (✗)
Test Level 3: (✗)
Revise Level 3: (✗)
Revise everything: (✗)
Shift items: (✗)
Start Level 1: (✗)
Design Level 1: (✗)
Test Level 1: (✗)
Revise Level 1: (✗)
Start Level 2: (✗)
Design Level 2: (✗)
Test Level 2: (✗)
Revise Level 2: (✗)
Start Level 3: (✗)
Design Level 3: (✗)
Test Level 3: (✗)
Revise Level 3: (✗)
Revise everything: (✗)
Challenge 8: Delta Conundrum
Unfinished...
To-do list: Establish town rendition: (✓)
Shift items: (✗)
Start Level 1: (✗)
Design Level 1: (✗)
Test Level 1: (✗)
Revise Level 1: (✗)
Start Level 2: (✗)
Design Level 2: (✗)
Test Level 2: (✗)
Revise Level 2: (✗)
Start Level 3: (✗)
Design Level 3: (✗)
Test Level 3: (✗)
Revise Level 3: (✗)
Revise everything: (✗)
Shift items: (✗)
Start Level 1: (✗)
Design Level 1: (✗)
Test Level 1: (✗)
Revise Level 1: (✗)
Start Level 2: (✗)
Design Level 2: (✗)
Test Level 2: (✗)
Revise Level 2: (✗)
Start Level 3: (✗)
Design Level 3: (✗)
Test Level 3: (✗)
Revise Level 3: (✗)
Revise everything: (✗)
Miscellaneous: Beta
Beta version
This is the original beta for the Clovervest Games before splitting it into 8 separate levels. The level code is INCREDIBLY long, so watch your computer's RAM. XD
Beta features that were removed:
- Password system w/ unlockables.
- A Clover Point-cap of 999 CPs. (Now "500".)
- A "bubbling water" effect in the "land beach."
- All Challenges accessible at once, but only one-and-a-half Challenges were available.
- Default Boy's cousin (was removed because his purpose became defunct).
- Miscellaneous, smaller details (some changed).
There are multiple ways to finish each level!
- Collect 100 Clover Points for a special prize.*
- Obtain all 5 Clover Medallions and turn them in for a surprise.*
- Help boost the town's economy.*
- Grab the 3 Large Squares and hunt down their secret.**
*Allows access to Exit Portal #1
**Allows access to Exit Portal #2
**Allows access to Exit Portal #2