Working Nuke Trigger

Designed a really awesome, amazing, complicated contraption? Show it off here!

Working Nuke Trigger

Postby mariofan2014 » Mon May 18, 2015 1:35 am

instructions:1. if you want the timing to work correctly do not move it up nor down or it may set off to soon or too late. 2. as in it took perfect timing for the nuke to work. 3. 2nd of all the trigger big trigger needs to be around the player or put somewhere or around a certain area to set off.
4. the 2 little triggers need to be placed in the ground. 5. 3rd of all the nuke stay in the air.... you may move the nuke left or right.

NOTE IF YOU WANT NUKE TO WORK:DON,T CHANGE SPEED & READ TOP OF INSTRUCTIONS PARAGRAPH 1


if you want to use the trigger use here
Code: Select all
llitem:0;824;1502;1;0;0|9:nuke;897;254;;6,16;.eYeX.3eYeW2eXeYeXaN66azfP4aA.azfP2aA.3azaA;all;0;0;5;300;0;100;0;90;30;-4,1561;3;3;5;5;5;5;30;30;128;128;0;0;0;0;1;1;1;9999;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1|6;793;1442;64;64;0;1;activate,nuke:activate,nukeFX:sleep,300:stoptrigger,nukeFX:activate,nukeFX2|6:nukeFX;808;1550;16;16;0;1;sleep,1590:spawnquake,100,999:setpostfilter,999:movechar,this,0,9999,0,20,1,1|6:nukeFX2;825;1550;16;16;0;1;sleep,1590:setpostfilter,999:movechar,this,0,9999,0,20,1,1




proof it works
(note: you may have to wait 5-10 minutes for the nuke to land & then set off)
(note 2: oh yeah. you may wanna move away from the nukes landing area. you can get squished under it. in other words you have to respawn & wait again.)

Code: Select all
150x50~.7050aa450~~~~0;140;1503;1;0;0~9:nuke;213;255;;6,16;.eYeX.3eYeW2eXeYeXaN66azfP4aA.azfP2aA.3azaA;all;0;0;5;300;0;100;0;90;30;-4,1561;3;3;5;5;5;5;30;30;128;128;0;0;0;0;1;1;1;9999;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1|6;109;1443;64;64;0;1;activate,nuke:activate,nukeFX:sleep,300:stoptrigger,nukeFX:activate,nukeFX2|6:nukeFX;124;1551;16;16;0;1;sleep,1590:spawnquake,100,999:setpostfilter,999:movechar,this,0,9999,0,20,1,1|6:nukeFX2;141;1551;16;16;0;1;sleep,1590:setpostfilter,999:movechar,this,0,9999,0,20,1,1~Nuke%20Test~mariofan2014~1~1;0;0~1~0;0~0;0;3~1431912884~0.5~4,3,0,0,0,0,0,0,0,0,0,0
mariofan2014
 
Posts: 26
Joined: Fri Apr 10, 2015 2:05 am

Re: Working Nuke Trigger

Postby FrozenFire » Mon May 18, 2015 1:54 am

Hmm. This is a nice idea you got there, but it could be way better. The nuke should move faster (it's really slow) and have its collision disabled so the player can't get crushed by it, and the explosion effect should happen faster.

Also, that design of the nuke could be better.

But it's just me giving some criticism. It's still a nice thing.
User avatar
FrozenFire
 
Posts: 112
Joined: Wed Aug 13, 2014 3:49 pm
Location: Behind the curtains.

Re: Working Nuke Trigger

Postby Niicola » Fri Jul 17, 2015 12:23 am

Making a functional "Nuke" trigger seems like a good pastime. I'll possibly come back here with a brand new version of this.
"There is no good or evil, only Akuma."
~ Akuma the raging Demon


Follow me in The Topic of "Coming Soon" Levels/Projects.
First page have been updated to make it look more professional, check it out!
Last update 02/07/16
User avatar
Niicola
 
Posts: 179
Joined: Sun Sep 07, 2014 3:26 pm
Location: /Not Found/

Re: Working Nuke Trigger

Postby mariofan2014 » Wed Jul 29, 2015 8:56 pm

ok i,ll allow permission for that. sorry i had other things to do.
mariofan2014
 
Posts: 26
Joined: Fri Apr 10, 2015 2:05 am


Return to Trigger creations

Who is online

Users browsing this forum: No registered users and 10 guests

cron