Rotating(?) Tower

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Rotating(?) Tower

Postby KABOOM » Mon Nov 09, 2015 2:44 am

Inspired by a level in Kirby's Adventure. I will always be upset that they didn't keep the effect for the GBA remake.
Code: Select all
22x17~~~9:tower;344;272;100,100,100,100,0,0,0,0,-20,-20,-20;13,17;bX221;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;1;0;1|x906;96;320;2;3;0;100,100,100,100,200,100|x906;512;320;2;3;0;100,100,100,100,200,100|9:tower;360;368;;17,3;bX51;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;1;0;1~x906;0;0;5;10;0;100,100,100,100,200,100|x902;160;0;5.5;10;0;|x906;0;416;5;4;0;100,100,100,100,200,100|x906;0;320;3;3;0;100,100,100,100,200,100|x902;160;416;5.5;4;0;|x902;512;0;-5.5;10;0;|x902;512;416;-5.5;4;0;|x902;96;320;7.5;3;0;|x906;512;0;6;10;0;100,100,100,100,200,100|x906;576;320;4;3;0;100,100,100,100,200,100|x906;512;416;6;4;0;100,100,100,100,200,100|x902;576;320;-7.5;3;0;|x902;160;0;10;5;90;|x902;704;0;10;6;90;~0;207;321;1;0;0|9;336;368;100,100,100,0;15,3;bX45;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;1;;1;1;0;0;1~6;352;0;160;320;1;1;add,g_loop1,g_loop1,1:move,tower,-8,0,0,0:movechar,this,-8,0,0,0,0,0:branch,2,7,g_loop1,4:set,g_loop1,0:add,g_loop2,g_loop2,1:move,tower,32,0,0,0:c,%20There%20really%20was%20no%20good%20reason%20to%20get%20rid%20of%20the%20rotating%20tower%20effect%20for%20Nightmare%20in%20Dreamland.%20It%27s%20the%20GBA%2C%20it%20should%20be%20able%20to%20handle%20the%20tile%20swapping%20just%20as%20well%20as%20the%20NES%20could%21%20But%20no%2C%20instead%20we%20got%20some%20stupid%20mist%20effect%20that%20doesn%27t%20even%20look%20good%20and%20does%20nothing%20except%20stall%20you%20for%20a%20few%20seconds.%20There%27s%20even%20a%20Wheel%20ability%20in%20one%20of%20the%20levels%20that%27s%20set%20up%20so%20that%20you%20can%20just%20wheel%20around%20the%20tower%2C%20but%20since%20they%20totally%20changed%20the%20effect%20the%20Wheel%20ability%20suddenly%20becomes%20useless%20here.%20What%20else%20are%20you%20supposed%20to%20do%20with%20it%3F%20You%27re%20in%20a%20freaking%20tiny%20tower%21%20You%20can%27t%20just%20roll%20around%20wherever%20you%20want%2C%20you%27ll%20crash%20into%20things%2C%20and%20then%20a%20Waddle%20Dee%20will%20kill%20you%20while%20you%27re%20stunned.%20|6;384;0;160;320;1;1;movechar,this,-2,0,0,0,0,0~Tower~~1~1;0;0~1~0;0~0;0;3~1447173734~0.5~4,3,0,0,0,0,0,0,0,0,0,0

If you run to the right, the tower will appear to rotate. If you run to the left, it won't. I was too lazy to make an actual end to the tower, so you'll just run forever if you so choose.
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KABOOM
 
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Re: Rotating(?) Tower

Postby Niicola » Fri Nov 13, 2015 8:19 pm

KABOOM wrote: There really was no good reason to get rid of the rotating tower effect for Nightmare in Dreamland. It's the GBA, it should be able to handle the tile swapping just as well as the NES could! But no, instead we got some stupid mist effect that doesn't even look good and does nothing except stall you for a few seconds. There's even a Wheel ability in one of the levels that's set up so that you can just wheel around the tower, but since they totally changed the effect the Wheel ability suddenly becomes useless here. What else are you supposed to do with it? You're in a freaking tiny tower! You can't just roll around wherever you want, you'll crash into things, and then a Waddle Dee will kill you while you're stunned.

:lol: :lol: :lol:
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