Custom sprites can be brought into the game through a text item. While the images in this demo have been hosted online, local files can be used just as easily.
* Red Square Prototype
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150x50~.5100ae14.136ae14.1786aa450~~~~0;98;1494;1;0;0|40;240;1424;|8:coin1frame1;256;1056;1;1;0;;%0D%3Cimg%20src%3D%22http%3A//i.imgur.com/dxVX2Z2.png%22%3E%3C/img%3E%0D|8:coin1frame2;256;1056;1;1;0;;%0D%3Cimg%20src%3D%22http%3A//i.imgur.com/x2FbfMb.png%22%3E%3C/img%3E%0D|8:coin1frame3;256;1056;1;1;0;;%0D%3Cimg%20src%3D%22http%3A//i.imgur.com/lz2vBHc.png%22%3E%3C/img%3E%0D|8:coin1frame4;256;1056;1;1;0;;%0D%3Cimg%20src%3D%22http%3A//i.imgur.com/WG7vQEc.png%22%3E%3C/img%3E%0D|8:coin1frame5;256;1056;1;1;0;;%0D%3Cimg%20src%3D%22http%3A//i.imgur.com/6bRaJR5.png%22%3E%3C/img%3E%0D|8:coin1frame6;256;1056;1;1;0;;%0D%3Cimg%20src%3D%22http%3A//i.imgur.com/rhJ3mML.png%22%3E%3C/img%3E%0D|8:coin1frame7;256;1056;1;1;0;;%0D%3Cimg%20src%3D%22http%3A//i.imgur.com/9g7HO5R.png%22%3E%3C/img%3E%0D|8:coin1frame8;256;1056;1;1;0;;%0D%3Cimg%20src%3D%22http%3A//i.imgur.com/xCK35fX.png%22%3E%3C/img%3E%0D|35;336;1152;1;1;0;;0;;|6:THESPIN;0;1184;640;640;0;1;move,coin1frame1,0,320,0,0:sleep,3:move,coin1frame1,0,-320,0,0:move,coin1frame2,0,320,0,0:sleep,3:move,coin1frame2,0,-320,0,0:move,coin1frame3,0,320,0,0:sleep,3:move,coin1frame3,0,-320,0,0:move,coin1frame4,0,320,0,0:sleep,3:move,coin1frame4,0,-320,0,0:move,coin1frame5,0,320,0,0:sleep,3:move,coin1frame5,0,-320,0,0:move,coin1frame6,0,320,0,0:sleep,3:move,coin1frame6,0,-320,0,0:move,coin1frame7,0,320,0,0:sleep,3:move,coin1frame7,0,-320,0,0:move,coin1frame8,0,320,0,0:sleep,3:move,coin1frame8,0,-320,0,0:goto,0|15;896;1440;-1;-1;0;0;;|65:glub;1456;1424;0;;1;1;14;|6;960;1183;1280;1280;1;1;move,glub,0,0,0,0|71:glub;1272;1496;0;;1;1;6;|71;1156;1726;0;;1;1;6;|58:glub;1200;1496;0;;1;1;5;|6;256;1408;32;32;0;1;teleporten,poofer,272,1452,1:teleporten,poofer,-272,1424,1:turnoff,THESPIN:stoptrigger,THESPIN:move,coin1frame1,0,-640,0,0:move,coin1frame2,0,-640,0,0:move,coin1frame3,0,-640,0,0:move,coin1frame6,0,-640,0,0:move,coin1frame4,0,-640,0,0:move,coin1frame5,0,-640,0,0:move,coin1frame7,0,-640,0,0:move,coin1frame8,0,-640,0,0:move,numberone,272,1408,1,0:activate,slider:dissolve,numberone,10,30|71:poofer;272;768;0;;1;1;6;|6;0;1200;1280;1280;1;1;move,poofer,0,0,0,0|8:numberone;216;1104;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E1%3C/font%3E~6:slider;192;1536;64;64;1;1;move,numberone,0,-0.04,0,0:add,AP,AP,1:branch,2,0,AP,1500~My%20Level~~1~1;0;0~1~0;0~0;0;3~1456321829~0.5~4,3,0,0,0,0,0,0,0,0,0,0
* Demo Level (8 Red Squares, full system)
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anch,2,22,AP,1500:move,N3,0,0,1,0:exit:move,N4,216,1176,1,0:move,N4,0,-0.04,0,0:add,AP,AP,1:branch,2,28,AP,1500:move,N4,0,0,1,0:exit:move,N5,216,1176,1,0:move,N5,0,-0.04,0,0:add,AP,AP,1:branch,2,34,AP,1500:move,N5,0,0,1,0:exit:move,N6,216,1176,1,0:move,N6,0,-0.04,0,0:add,AP,AP,1:branch,2,40,AP,1500:move,N6,0,0,1,0:exit:move,N7,216,1176,1,0:move,N7,0,-0.04,0,0:add,AP,AP,1:branch,2,46,AP,1500:move,N7,0,0,1,0:exit:move,N8,216,1176,1,0:move,N8,0,-0.04,0,0:add,AP,AP,1:branch,2,52,AP,1500:move,N8,0,0,1,0:exit|6:RESET1;1016;832;96;180;0;1;c,ReadMe%3A%20reset%0D%0DOne%20of%20these%20must%20be%20placed%20in%20every%20entrance%20of%20a%20splitter%20that%20has%20red%20squares%20on%20it.%0D%0DThese%20were%20first%20made%20with%20the%20purpose%20of%20preventing%20red%20squares%27%20animation%20from%20being%20broken%20whenever%20a%20splitter%20was%20crossed.%20Now%2C%20they%20do%20not%20only%20that%2C%20but%20they%20%28should%29%20prevent%20red%20squares%20from%20being%20collected%20twice.:branch,5,12,g_Coin1,1:move,coin1frame1,0,0,1,0:move,coin1frame2,0,0,1,0:move,coin1frame3,0,0,1,0:move,coin1frame4,0,0,1,0:move,coin1frame5,0,0,1,0:move,coin1frame6,0,0,1,0:move,coin1frame7,0,0,1,0:move,coin1frame8,0,0,1,0:activate,spin1:goto,13:turnoff,Coin1:branch,5,24,g_Coin2,1:move,coin2frame1,0,0,1,0:move,coin2frame2,0,0,1,0:move,coin2frame3,0,0,1,0:move,coin2frame4,0,0,1,0:move,coin2frame5,0,0,1,0:move,coin2frame6,0,0,1,0:move,coin2frame7,0,0,1,0:move,coin2frame8,0,0,1,0:activate,spin2:goto,25:turnoff,Coin2:branch,5,36,g_Coin3,1:move,coin3frame1,0,0,1,0:move,coin3frame2,0,0,1,0:move,coin3frame3,0,0,1,0:move,coin3frame4,0,0,1,0:move,coin3frame5,0,0,1,0:move,coin3frame6,0,0,1,0:move,coin3frame7,0,0,1,0:move,coin3frame8,0,0,1,0:activate,spin3:goto,37:turnoff,Coin3:exit|6:brancher1;128;352;32;32;0;1;c,ReadMe%3A%20brancher%0D%0DHere%2C%20%22branchers%22%20are%20numbered%20accordingly%20to%20the%20transition%20they%20are%20in.%20They%20only%20need%20to%20%20have%20the%20input%20values%20of%20coin%20targets%20within%20their%20own%20transition.:branch,5,4,g_branch_inp,1:branch,5,6,g_branch_inp,2:branch,5,8,g_branch_inp,3:activate,slider1:exit:activate,slider2:exit:activate,slider3:exit|6:bleacher;128;384;32;32;0;1;c,ReadMe%3A%20bleacher%0D%0DFor%20whatever%20reason%2C%20the%20dissolve%20function%20didn%27t%20want%20to%20cooperate%20with%20a%20cycle%20going%20at%201000%20Hz%20on%20the%20same%20hitbox.%20So%20I%20moved%20it%20over%20here%2C%20to%20see%20if%20it%20works%20properly%20if%20left%20by%20itself.%0D%0DYou%20need%20a%20single%20copy%20of%20this%20hitbox%20per%20transition.:branch,5,9,g_counter,1:branch,5,11,g_counter,2:branch,5,13,g_counter,3:branch,5,15,g_counter,4:branch,5,17,g_counter,5:branch,5,19,g_counter,6:branch,5,22,g_counter,7:branch,5,23,g_counter,8:dissolve,N1,10,25:exit:dissolve,N2,10,25:exit:dissolve,N3,10,25:exit:dissolve,N4,10,25:exit:dissolve,N5,10,25:exit:dissolve,N6,10,25:exit:dissolve,N7,10,25:exit:dissolve,N8,10,25:exit|8;88;320;1;1;0;;%3Cfont%20size%3D%2216%22%3Eslider%3C/font%3E|8;72;384;1;1;0;;%3Cfont%20size%3D%2216%22%3Ebleacher%3C/font%3E|8;136;256;1;1;0;;%3Cfont%20size%3D%2216%22%3E1%3C/font%3E|8;168;256;1;1;0;;%3Cfont%20size%3D%2216%22%3E2%3C/font%3E|8;200;256;1;1;0;;%3Cfont%20size%3D%2216%22%3E3%3C/font%3E|8;64;352;1;1;0;;%3Cfont%20size%3D%2216%22%3Ebrancher1%3C/font%3E|6:spin3;192;288;32;32;0;1;move,coin3frame1,902,514,1,0:sleep,3:move,coin3frame1,0,0,1,0:move,coin3frame2,902,514,1,0:sleep,3:move,coin3frame2,0,0,1,0:move,coin3frame3,902,514,1,0:sleep,3:move,coin3frame3,0,0,1,0:move,coin3frame4,902,514,1,0:sleep,3:move,coin3frame4,0,0,1,0:move,coin3frame5,902,514,1,0:sleep,3:move,coin3frame5,0,0,1,0:move,coin3frame6,902,514,1,0:sleep,3:move,coin3frame6,0,0,1,0:move,coin3frame7,902,514,1,0:sleep,3:move,coin3frame7,0,0,1,0:move,coin3frame8,902,514,1,0:sleep,3:move,coin3frame8,0,0,1,0:goto,0|6:spin2;160;288;32;32;0;1;move,coin2frame1,686,1122,1,0:sleep,3:move,coin2frame1,0,0,1,0:move,coin2frame2,686,1122,1,0:sleep,3:move,coin2frame2,0,0,1,0:move,coin2frame3,686,1122,1,0:sleep,3:move,coin2frame3,0,0,1,0:move,coin2frame4,686,1122,1,0:sleep,3:move,coin2frame4,0,0,1,0:move,coin2frame5,686,1122,1,0:sleep,3:move,coin2frame5,0,0,1,0:move,coin2frame6,686,1122,1,0:sleep,3:move,coin2frame6,0,0,1,0:move,coin2frame7,686,1122,1,0:sleep,3:move,coin2frame7,0,0,1,0:move,coin2frame8,686,1122,1,0:sleep,3:move,coin2frame8,0,0,1,0:goto,0|6:spin1;128;288;32;32;0;1;move,coin1frame1,206,1146,1,0:sleep,3:move,coin1frame1,0,0,1,0:move,coin1frame2,206,1146,1,0:sleep,3:move,coin1frame2,0,0,1,0:move,coin1frame3,206,1146,1,0:sleep,3:move,coin1frame3,0,0,1,0:move,coin1frame4,206,1146,1,0:sleep,3:move,coin1frame4,0,0,1,0:move,coin1frame5,206,1146,1,0:sleep,3:move,coin1frame5,0,0,1,0:move,coin1frame6,206,1146,1,0:sleep,3:move,coin1frame6,0,0,1,0:move,coin1frame7,206,1146,1,0:sleep,3:move,coin1frame7,0,0,1,0:move,coin1frame8,206,1146,1,0:sleep,3:move,coin1frame8,0,0,1,0:goto,0|8;96;288;1;1;0;;%3Cfont%20size%3D%2216%22%3Espin%3C/font%3E|6:slider2;160;320;32;32;0;1;c,ReadMe%3A%20slider%0D%0DThere%20is%20one%20slider%20assigned%20for%20every%20red%20square.%20The%20hitbox%20teleports%20the%20required%20number%20to%20the%20right%20location.%0D%0DNaturally%2C%20the%20slider%20must%20be%20in%20the%20same%20transition%20as%20its%20target.%0D%0D:branch,5,9,g_counter,1:branch,5,15,g_counter,2:branch,5,21,g_counter,3:branch,5,27,g_counter,4:branch,5,33,g_counter,5:branch,5,39,g_counter,6:branch,5,45,g_counter,7:branch,5,51,g_counter,8:move,N1,696,1152,1,0:move,N1,0,-0.04,0,0:add,AP,AP,1:branch,2,10,AP,1500:move,N1,0,0,1,0:exit:move,N2,696,1152,1,0:move,N2,0,-0.04,0,0:add,AP,AP,1:branch,2,16,AP,1500:move,N2,0,0,1,0:exit:move,N3,696,1152,1,0:move,N3,0,-0.04,0,0:add,AP,AP,1:branch,2,22,AP,1500:move,N3,0,0,1,0:exit:move,N4,696,1152,1,0:move,N4,0,-0.04,0,0:add,AP,AP,1:branch,2,28,AP,1500:move,N4,0,0,1,0:exit:move,N5,696,1152,1,0:move,N5,0,-0.04,0,0:add,AP,AP,1:branch,2,34,AP,1500:move,N5,0,0,1,0:exit:move,N6,696,1152,1,0:move,N6,0,-0.04,0,0:add,AP,AP,1:branch,2,40,AP,1500:move,N6,0,0,1,0:exit:move,N7,696,1152,1,0:move,N7,0,-0.04,0,0:add,AP,AP,1:branch,2,46,AP,1500:move,N7,0,0,1,0:exit:move,N8,696,1152,1,0:move,N8,0,-0.04,0,0:add,AP,AP,1:branch,2,52,AP,1500:move,N8,0,0,1,0:exit|6:slider3;192;320;32;32;0;1;c,ReadMe%3A%20slider%0D%0DThere%20is%20one%20slider%20assigned%20for%20every%20red%20square.%20The%20hitbox%20teleports%20the%20required%20number%20to%20the%20right%20location.%0D%0DNaturally%2C%20the%20slider%20must%20be%20in%20the%20same%20transition%20as%20its%20target.%0D%0D:branch,5,9,g_counter,1:branch,5,15,g_counter,2:branch,5,21,g_counter,3:branch,5,27,g_counter,4:branch,5,33,g_counter,5:branch,5,39,g_counter,6:branch,5,45,g_counter,7:branch,5,51,g_counter,8:move,N1,912,544,1,0:move,N1,0,-0.04,0,0:add,AP,AP,1:branch,2,10,AP,1500:move,N1,0,0,1,0:exit:move,N2,912,544,1,0:move,N2,0,-0.04,0,0:add,AP,AP,1:branch,2,16,AP,1500:move,N2,0,0,1,0:exit:move,N3,912,544,1,0:move,N3,0,-0.04,0,0:add,AP,AP,1:branch,2,22,AP,1500:move,N3,0,0,1,0:exit:move,N4,912,544,1,0:move,N4,0,-0.04,0,0:add,AP,AP,1:branch,2,28,AP,1500:move,N4,0,0,1,0:exit:move,N5,912,544,1,0:move,N5,0,-0.04,0,0:add,AP,AP,1:branch,2,34,AP,1500:move,N5,0,0,1,0:exit:move,N6,912,544,1,0:move,N6,0,-0.04,0,0:add,AP,AP,1:branch,2,40,AP,1500:move,N6,0,0,1,0:exit:move,N7,912,544,1,0:move,N7,0,-0.04,0,0:add,AP,AP,1:branch,2,46,AP,1500:move,N7,0,0,1,0:exit:move,N8,912,544,1,0:move,N8,0,-0.04,0,0:add,AP,AP,1:branch,2,52,AP,1500:move,N8,0,0,1,0:exit|6:slider4;1248;224;32;32;0;1;c,ReadMe%3A%20slider%0D%0DThere%20is%20one%20slider%20assigned%20for%20every%20red%20square.%20The%20hitbox%20teleports%20the%20required%20number%20to%20the%20right%20location.%0D%0DNaturally%2C%20the%20slider%20must%20be%20in%20the%20same%20transition%20as%20its%20target.%0D%0D:branch,5,9,g_counter,1:branch,5,15,g_counter,2:branch,5,21,g_counter,3:branch,5,27,g_counter,4:branch,5,33,g_counter,5:branch,5,39,g_counter,6:branch,5,45,g_counter,7:branch,5,51,g_counter,8:move,N1,1560,720,1,0:move,N1,0,-0.04,0,0:add,AP,AP,1:branch,2,10,AP,1500:move,N1,1280,0,1,0:exit:move,N2,1560,720,1,0:move,N2,0,-0.04,0,0:add,AP,AP,1:branch,2,16,AP,1500:move,N2,1280,0,1,0:exit:move,N3,1560,720,1,0:move,N3,0,-0.04,0,0:add,AP,AP,1:branch,2,22,AP,1500:move,N3,1280,0,1,0:exit:move,N4,1560,720,1,0:move,N4,0,-0.04,0,0:add,AP,AP,1:branch,2,28,AP,1500:move,N4,1280,0,1,0:exit:move,N5,1560,720,1,0:move,N5,0,-0.04,0,0:add,AP,AP,1:branch,2,34,AP,1500:move,N5,1280,0,1,0:exit:move,N6,1560,720,1,0:move,N6,0,-0.04,0,0:add,AP,AP,1:branch,2,40,AP,1500:move,N6,1280,0,1,0:exit:move,N7,1560,720,1,0:move,N7,0,-0.04,0,0:add,AP,AP,1:branch,2,46,AP,1500:move,N7,1280,0,1,0:exit:move,N8,1560,720,1,0:move,N8,0,-0.04,0,0:add,AP,AP,1:branch,2,52,AP,1500:move,N8,1280,0,1,0:exit|6:slider6;2848;224;32;32;0;1;c,ReadMe%3A%20slider%0D%0DThere%20is%20one%20slider%20assigned%20for%20every%20red%20square.%20The%20hitbox%20teleports%20the%20required%20number%20to%20the%20right%20location.%0D%0DNaturally%2C%20the%20slider%20must%20be%20in%20the%20same%20transition%20as%20its%20target.%0D%0D:branch,5,9,g_counter,1:branch,5,15,g_counter,2:branch,5,21,g_counter,3:branch,5,27,g_counter,4:branch,5,33,g_counter,5:branch,5,39,g_counter,6:branch,5,45,g_counter,7:branch,5,51,g_counter,8:move,N1,3176,848,1,0:move,N1,0,-0.04,0,0:add,AP,AP,1:branch,2,10,AP,1500:move,N1,2880,0,1,0:exit:move,N2,3176,848,1,0:move,N2,0,-0.04,0,0:add,AP,AP,1:branch,2,16,AP,1500:move,N2,2880,0,1,0:exit:move,N3,3176,848,1,0:move,N3,0,-0.04,0,0:add,AP,AP,1:branch,2,22,AP,1500:move,N3,2880,0,1,0:exit:move,N4,3176,848,1,0:move,N4,0,-0.04,0,0:add,AP,AP,1:branch,2,28,AP,1500:move,N4,2880,0,1,0:exit:move,N5,3176,848,1,0:move,N5,0,-0.04,0,0:add,AP,AP,1:branch,2,34,AP,1500:move,N5,2880,0,1,0:exit:move,N6,3176,848,1,0:move,N6,0,-0.04,0,0:add,AP,AP,1:branch,2,40,AP,1500:move,N6,2880,0,1,0:exit:move,N7,3176,848,1,0:move,N7,0,-0.04,0,0:add,AP,AP,1:branch,2,46,AP,1500:move,N7,2880,0,1,0:exit:move,N8,3176,848,1,0:move,N8,0,-0.04,0,0:add,AP,AP,1:branch,2,52,AP,1500:move,N8,2880,0,1,0:exit|8;1216;192;1;1;0;;%3Cfont%20size%3D%2216%22%3Espin%3C/font%3E|8;1208;224;1;1;0;;%3Cfont%20size%3D%2216%22%3Eslider%3C/font%3E|8;1184;256;1;1;0;;%3Cfont%20size%3D%2216%22%3Ebrancher2%3C/font%3E|8;1192;288;1;1;0;;%3Cfont%20size%3D%2216%22%3Ebleacher%3C/font%3E|8;1256;160;1;1;0;;%3Cfont%20size%3D%2216%22%3E4%3C/font%3E|8;1288;160;1;1;0;;%3Cfont%20size%3D%2216%22%3E5%3C/font%3E|8:N2;1298;57;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E2%3C/font%3E|8:N3;1298;57;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E3%3C/font%3E|8:N1;1298;57;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E1%3C/font%3E|8:N4;1298;57;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E4%3C/font%3E|8:N5;1298;57;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E5%3C/font%3E|8:N6;1298;57;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E6%3C/font%3E|8:N8;1298;57;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E8%3C/font%3E|8:N7;1298;57;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E7%3C/font%3E|71:poofer;1282;127;0;100,100,100,0;1;1;6;|6:spin4;1248;192;32;32;0;1;move,coin4frame1,1550,690,1,0:sleep,3:move,coin4frame1,1280,0,1,0:move,coin4frame2,1550,690,1,0:sleep,3:move,coin4frame2,1280,0,1,0:move,coin4frame3,1550,690,1,0:sleep,3:move,coin4frame3,1280,0,1,0:move,coin4frame4,1550,690,1,0:sleep,3:move,coin4frame4,1280,0,1,0:move,coin4frame5,1550,690,1,0:sleep,3:move,coin4frame5,1280,0,1,0:move,coin4frame6,1550,690,1,0:sleep,3:move,coin4frame6,1280,0,1,0:move,coin4frame7,1550,690,1,0:sleep,3:move,coin4frame7,1280,0,1,0:move,coin4frame8,1550,690,1,0:sleep,3:move,coin4frame8,1280,0,1,0:goto,0|6:brancher2;1248;256;32;32;0;1;c,ReadMe%3A%20brancher%0D%0DHere%2C%20%22branchers%22%20are%20numbered%20accordingly%20to%20the%20transition%20they%20are%20in.%20They%20only%20need%20to%20%20have%20the%20input%20values%20of%20coin%20targets%20within%20their%20own%20transition.:branch,5,3,g_branch_inp,4:branch,5,5,g_branch_inp,5:activate,slider4:exit:activate,slider5:exit|6:bleacher;1248;288;32;32;0;1;c,ReadMe%3A%20bleacher%0D%0DFor%20whatever%20reason%2C%20the%20dissolve%20function%20didn%27t%20want%20to%20cooperate%20with%20a%20cycle%20going%20at%201000%20Hz%20on%20the%20same%20hitbox.%20So%20I%20moved%20it%20over%20here%2C%20to%20see%20if%20it%20works%20properly%20if%20left%20by%20itself.%0D%0DYou%20need%20a%20single%20copy%20of%20this%20hitbox%20per%20transition.:branch,5,9,g_counter,1:branch,5,11,g_counter,2:branch,5,13,g_counter,3:branch,5,15,g_counter,4:branch,5,17,g_counter,5:branch,5,19,g_counter,6:branch,5,22,g_counter,7:branch,5,23,g_counter,8:dissolve,N1,10,25:exit:dissolve,N2,10,25:exit:dissolve,N3,10,25:exit:dissolve,N4,10,25:exit:dissolve,N5,10,25:exit:dissolve,N6,10,25:exit:dissolve,N7,10,25:exit:dissolve,N8,10,25:exit|6:RESET2;1128;832;96;180;0;1;c,ReadMe%3A%20reset%0D%0DOne%20of%20these%20must%20be%20placed%20in%20every%20entrance%20of%20a%20splitter%20that%20has%20red%20squares%20on%20it.%0D%0DThese%20were%20first%20made%20with%20the%20purpose%20of%20preventing%20red%20squares%27%20animation%20from%20being%20broken%20whenever%20a%20splitter%20was%20crossed.%20Now%2C%20they%20do%20not%20only%20that%2C%20but%20they%20%28should%29%20prevent%20red%20squares%20from%20being%20collected%20twice.:branch,5,12,g_Coin4,1:move,coin4frame1,1280,0,1,0:move,coin4frame2,1280,0,1,0:move,coin4frame3,1280,0,1,0:move,coin4frame4,1280,0,1,0:move,coin4frame5,1280,0,1,0:move,coin4frame6,1280,0,1,0:move,coin4frame7,1280,0,1,0:move,coin4frame8,1280,0,1,0:activate,spin4:goto,13:turnoff,Coin4:branch,5,24,g_Coin5,1:move,coin5frame1,1280,0,1,0:move,coin5frame2,1280,0,1,0:move,coin5frame3,1280,0,1,0:move,coin5frame4,1280,0,1,0:move,coin5frame5,1280,0,1,0:move,coin5frame6,1280,0,1,0:move,coin5frame7,1280,0,1,0:move,coin5frame8,1280,0,1,0:activate,spin5:goto,26:turnoff,Coin5:activate,Endhiran:exit|6:RESET2;2680;800;96;180;0;1;c,ReadMe%3A%20reset%0D%0DOne%20of%20these%20must%20be%20placed%20in%20every%20entrance%20of%20a%20splitter%20that%20has%20red%20squares%20on%20it.%0D%0DThese%20were%20first%20made%20with%20the%20purpose%20of%20preventing%20red%20squares%27%20animation%20from%20being%20broken%20whenever%20a%20splitter%20was%20crossed.%20Now%2C%20they%20do%20not%20only%20that%2C%20but%20they%20%28should%29%20prevent%20red%20squares%20from%20being%20collected%20twice.:branch,5,12,g_Coin4,1:move,coin4frame1,1280,0,1,0:move,coin4frame2,1280,0,1,0:move,coin4frame3,1280,0,1,0:move,coin4frame4,1280,0,1,0:move,coin4frame5,1280,0,1,0:move,coin4frame6,1280,0,1,0:move,coin4frame7,1280,0,1,0:move,coin4frame8,1280,0,1,0:activate,spin4:goto,13:turnoff,Coin4:branch,5,24,g_Coin5,1:move,coin5frame1,1280,0,1,0:move,coin5frame2,1280,0,1,0:move,coin5frame3,1280,0,1,0:move,coin5frame4,1280,0,1,0:move,coin5frame5,1280,0,1,0:move,coin5frame6,1280,0,1,0:move,coin5frame7,1280,0,1,0:move,coin5frame8,1280,0,1,0:activate,spin5:goto,26:turnoff,Coin5:activate,Endhiran:exit|6:spin5;1280;192;32;32;0;1;move,coin5frame1,2446,690,1,0:sleep,3:move,coin5frame1,1280,0,1,0:move,coin5frame2,2446,690,1,0:sleep,3:move,coin5frame2,1280,0,1,0:move,coin5frame3,2446,690,1,0:sleep,3:move,coin5frame3,1280,0,1,0:move,coin5frame4,2446,690,1,0:sleep,3:move,coin5frame4,1280,0,1,0:move,coin5frame5,2446,690,1,0:sleep,3:move,coin5frame5,1280,0,1,0:move,coin5frame6,2446,690,1,0:sleep,3:move,coin5frame6,1280,0,1,0:move,coin5frame7,2446,690,1,0:sleep,3:move,coin5frame7,1280,0,1,0:move,coin5frame8,2446,690,1,0:sleep,3:move,coin5frame8,1280,0,1,0:goto,0|6:slider5;1280;224;32;32;0;1;c,ReadMe%3A%20slider%0D%0DThere%20is%20one%20slider%20assigned%20for%20every%20red%20square.%20The%20hitbox%20teleports%20the%20required%20number%20to%20the%20right%20location.%0D%0DNaturally%2C%20the%20slider%20must%20be%20in%20the%20same%20transition%20as%20its%20target.%0D%0D:branch,5,9,g_counter,1:branch,5,15,g_counter,2:branch,5,21,g_counter,3:branch,5,27,g_counter,4:branch,5,33,g_counter,5:branch,5,39,g_counter,6:branch,5,45,g_counter,7:branch,5,51,g_counter,8:move,N1,2456,720,1,0:move,N1,0,-0.04,0,0:add,AP,AP,1:branch,2,10,AP,1500:move,N1,1280,0,1,0:exit:move,N2,2456,720,1,0:move,N2,0,-0.04,0,0:add,AP,AP,1:branch,2,16,AP,1500:move,N2,1280,0,1,0:exit:move,N3,2456,720,1,0:move,N3,0,-0.04,0,0:add,AP,AP,1:branch,2,22,AP,1500:move,N3,1280,0,1,0:exit:move,N4,2456,720,1,0:move,N4,0,-0.04,0,0:add,AP,AP,1:branch,2,28,AP,1500:move,N4,1280,0,1,0:exit:move,N5,2456,720,1,0:move,N5,0,-0.04,0,0:add,AP,AP,1:branch,2,34,AP,1500:move,N5,1280,0,1,0:exit:move,N6,2456,720,1,0:move,N6,0,-0.04,0,0:add,AP,AP,1:branch,2,40,AP,1500:move,N6,1280,0,1,0:exit:move,N7,2456,720,1,0:move,N7,0,-0.04,0,0:add,AP,AP,1:branch,2,46,AP,1500:move,N7,1280,0,1,0:exit:move,N8,2456,720,1,0:move,N8,0,-0.04,0,0:add,AP,AP,1:branch,2,52,AP,1500:move,N8,1280,0,1,0:exit|8;2816;192;1;1;0;;%3Cfont%20size%3D%2216%22%20color%3D%22%23ffffff%22%3Espin%3C/font%3E|8;2808;224;1;1;0;;%3Cfont%20size%3D%2216%22%20color%3D%22%23ffffff%22%3Eslider%3C/font%3E|8;2784;256;1;1;0;;%3Cfont%20size%3D%2216%22%20color%3D%22%23ffffff%22%3Ebrancher3%3C/font%3E|8;2792;291;1;1;0;;%3Cfont%20size%3D%2216%22%20color%3D%22%23ffffff%22%3Ebleacher%3C/font%3E|8;2856;160;1;1;0;;%3Cfont%20size%3D%2216%22%20color%3D%22%23ffffff%22%3E6%3C/font%3E|8;2888;160;1;1;0;;%3Cfont%20size%3D%2216%22%20color%3D%22%23ffffff%22%3E7%3C/font%3E|8;2920;160;1;1;0;;%3Cfont%20size%3D%2216%22%20color%3D%22%23ffffff%22%3E8%3C/font%3E|6:bleacher;2848;288;32;32;0;1;c,ReadMe%3A%20bleacher%0D%0DFor%20whatever%20reason%2C%20the%20dissolve%20function%20didn%27t%20want%20to%20cooperate%20with%20a%20cycle%20going%20at%201000%20Hz%20on%20the%20same%20hitbox.%20So%20I%20moved%20it%20over%20here%2C%20to%20see%20if%20it%20works%20properly%20if%20left%20by%20itself.%0D%0DYou%20need%20a%20single%20copy%20of%20this%20hitbox%20per%20transition.:branch,5,9,g_counter,1:branch,5,11,g_counter,2:branch,5,13,g_counter,3:branch,5,15,g_counter,4:branch,5,17,g_counter,5:branch,5,19,g_counter,6:branch,5,22,g_counter,7:branch,5,23,g_counter,8:dissolve,N1,10,25:exit:dissolve,N2,10,25:exit:dissolve,N3,10,25:exit:dissolve,N4,10,25:exit:dissolve,N5,10,25:exit:dissolve,N6,10,25:exit:dissolve,N7,10,25:exit:dissolve,N8,10,25:exit|6:brancher3;2848;256;32;32;0;1;c,ReadMe%3A%20brancher%0D%0DHere%2C%20%22branchers%22%20are%20numbered%20accordingly%20to%20the%20transition%20they%20are%20in.%20They%20only%20need%20to%20%20have%20the%20input%20values%20of%20coin%20targets%20within%20their%20own%20transition.:branch,5,4,g_branch_inp,6:branch,5,6,g_branch_inp,7:branch,5,8,g_branch_inp,8:activate,slider6:exit:activate,slider7:exit:activate,slider8:exit|6:spin6;2848;192;32;32;0;1;move,coin6frame1,3166,818,1,0:sleep,3:move,coin6frame1,2880,0,1,0:move,coin6frame2,3166,818,1,0:sleep,3:move,coin6frame2,2880,0,1,0:move,coin6frame3,3166,818,1,0:sleep,3:move,coin6frame3,2880,0,1,0:move,coin6frame4,3166,818,1,0:sleep,3:move,coin6frame4,2880,0,1,0:move,coin6frame5,3166,818,1,0:sleep,3:move,coin6frame5,2880,0,1,0:move,coin6frame6,3166,818,1,0:sleep,3:move,coin6frame6,2880,0,1,0:move,coin6frame7,3166,818,1,0:sleep,3:move,coin6frame7,2880,0,1,0:move,coin6frame8,3166,818,1,0:sleep,3:move,coin6frame8,2880,0,1,0:goto,0|6:slider7;2880;224;32;32;0;1;c,ReadMe%3A%20slider%0D%0DThere%20is%20one%20slider%20assigned%20for%20every%20red%20square.%20The%20hitbox%20teleports%20the%20required%20number%20to%20the%20right%20location.%0D%0DNaturally%2C%20the%20slider%20must%20be%20in%20the%20same%20transition%20as%20its%20target.%0D%0D:branch,5,9,g_counter,1:branch,5,15,g_counter,2:branch,5,21,g_counter,3:branch,5,27,g_counter,4:branch,5,33,g_counter,5:branch,5,39,g_counter,6:branch,5,45,g_counter,7:branch,5,51,g_counter,8:move,N1,3160,1144,1,0:move,N1,0,-0.04,0,0:add,AP,AP,1:branch,2,10,AP,1500:move,N1,2880,0,1,0:exit:move,N2,3160,1144,1,0:move,N2,0,-0.04,0,0:add,AP,AP,1:branch,2,16,AP,1500:move,N2,2880,0,1,0:exit:move,N3,3160,1144,1,0:move,N3,0,-0.04,0,0:add,AP,AP,1:branch,2,22,AP,1500:move,N3,2880,0,1,0:exit:move,N4,3160,1144,1,0:move,N4,0,-0.04,0,0:add,AP,AP,1:branch,2,28,AP,1500:move,N4,2880,0,1,0:exit:move,N5,3160,1144,1,0:move,N5,0,-0.04,0,0:add,AP,AP,1:branch,2,34,AP,1500:move,N5,2880,0,1,0:exit:move,N6,3160,1144,1,0:move,N6,0,-0.04,0,0:add,AP,AP,1:branch,2,40,AP,1500:move,N6,2880,0,1,0:exit:move,N7,3160,1144,1,0:move,N7,0,-0.04,0,0:add,AP,AP,1:branch,2,46,AP,1500:move,N7,2880,0,1,0:exit:move,N8,3160,1144,1,0:move,N8,0,-0.04,0,0:add,AP,AP,1:branch,2,52,AP,1500:move,N8,2880,0,1,0:exit|6:slider8;2912;224;32;32;0;1;c,ReadMe%3A%20slider%0D%0DThere%20is%20one%20slider%20assigned%20for%20every%20red%20square.%20The%20hitbox%20teleports%20the%20required%20number%20to%20the%20right%20location.%0D%0DNaturally%2C%20the%20slider%20must%20be%20in%20the%20same%20transition%20as%20its%20target.%0D%0D:branch,5,9,g_counter,1:branch,5,15,g_counter,2:branch,5,21,g_counter,3:branch,5,27,g_counter,4:branch,5,33,g_counter,5:branch,5,39,g_counter,6:branch,5,45,g_counter,7:branch,5,51,g_counter,8:move,N1,3488,224,1,0:move,N1,0,-0.04,0,0:add,AP,AP,1:branch,2,10,AP,1500:move,N1,2880,0,1,0:exit:move,N2,3488,224,1,0:move,N2,0,-0.04,0,0:add,AP,AP,1:branch,2,16,AP,1500:move,N2,2880,0,1,0:exit:move,N3,3488,224,1,0:move,N3,0,-0.04,0,0:add,AP,AP,1:branch,2,22,AP,1500:move,N3,2880,0,1,0:exit:move,N4,3488,224,1,0:move,N4,0,-0.04,0,0:add,AP,AP,1:branch,2,28,AP,1500:move,N4,2880,0,1,0:exit:move,N5,3488,224,1,0:move,N5,0,-0.04,0,0:add,AP,AP,1:branch,2,34,AP,1500:move,N5,2880,0,1,0:exit:move,N6,3488,224,1,0:move,N6,0,-0.04,0,0:add,AP,AP,1:branch,2,40,AP,1500:move,N6,2880,0,1,0:exit:move,N7,3488,224,1,0:move,N7,0,-0.04,0,0:add,AP,AP,1:branch,2,46,AP,1500:move,N7,2880,0,1,0:exit:move,N8,3488,224,1,0:move,N8,0,-0.04,0,0:add,AP,AP,1:branch,2,52,AP,1500:move,N8,2880,0,1,0:exit|8:N2;2906;73;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E2%3C/font%3E|8:N3;2906;73;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E3%3C/font%3E|8:N1;2906;73;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E1%3C/font%3E|8:N4;2906;73;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E4%3C/font%3E|8:N5;2906;73;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E5%3C/font%3E|8:N6;2906;73;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E6%3C/font%3E|8:N8;2906;73;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E8%3C/font%3E|8:N7;2906;73;1;1;0;;%3Cfont%20color%3D%22%23EE1010%22%20size%3D%2218%22%0D%3E7%3C/font%3E|71:poofer;2880;128;0;100,100,100,0;1;1;6;|615;2880;96|6:spin7;2880;192;32;32;0;1;move,coin7frame1,3150,1116,1,0:sleep,3:move,coin7frame1,2880,0,1,0:move,coin7frame2,3150,1116,1,0:sleep,3:move,coin7frame2,2880,0,1,0:move,coin7frame3,3150,1116,1,0:sleep,3:move,coin7frame3,2880,0,1,0:move,coin7frame4,3150,1116,1,0:sleep,3:move,coin7frame4,2880,0,1,0:move,coin7frame5,3150,1116,1,0:sleep,3:move,coin7frame5,2880,0,1,0:move,coin7frame6,3150,1116,1,0:sleep,3:move,coin7frame6,2880,0,1,0:move,coin7frame7,3150,1116,1,0:sleep,3:move,coin7frame7,2880,0,1,0:move,coin7frame8,3150,1116,1,0:sleep,3:move,coin7frame8,2880,0,1,0:goto,0|6:spin8;2912;192;32;32;0;1;move,coin8frame1,3478,194,1,0:sleep,3:move,coin8frame1,2880,0,1,0:move,coin8frame2,3478,194,1,0:sleep,3:move,coin8frame2,2880,0,1,0:move,coin8frame3,3478,194,1,0:sleep,3:move,coin8frame3,2880,0,1,0:move,coin8frame4,3478,194,1,0:sleep,3:move,coin8frame4,2880,0,1,0:move,coin8frame5,3478,194,1,0:sleep,3:move,coin8frame5,2880,0,1,0:move,coin8frame6,3478,194,1,0:sleep,3:move,coin8frame6,2880,0,1,0:move,coin8frame7,3478,194,1,0:sleep,3:move,coin8frame7,2880,0,1,0:move,coin8frame8,3478,194,1,0:sleep,3:move,coin8frame8,2880,0,1,0:goto,0|6:Endhiran;1984;992;64;64;0;1;branch,2,2,g_counter,8:move,end,2016,848,1,0:exit|6:RESET3;2792;800;96;180;0;1;c,ReadMe%3A%20reset%0D%0DOne%20of%20these%20must%20be%20placed%20in%20every%20entrance%20of%20a%20splitter%20that%20has%20red%20squares%20on%20it.%0D%0DThese%20were%20first%20made%20with%20the%20purpose%20of%20preventing%20red%20squares%27%20animation%20from%20being%20broken%20whenever%20a%20splitter%20was%20crossed.%20Now%2C%20they%20do%20not%20only%20that%2C%20but%20they%20%28should%29%20prevent%20red%20squares%20from%20being%20collected%20twice.:branch,5,12,g_Coin6,1:move,coin6frame1,2880,0,1,0:move,coin6frame2,2880,0,1,0:move,coin6frame3,2880,0,1,0:move,coin6frame4,2880,0,1,0:move,coin6frame5,2880,0,1,0:move,coin6frame6,2880,0,1,0:move,coin6frame7,2880,0,1,0:move,coin6frame8,2880,0,1,0:activate,spin6:goto,13:turnoff,Coin6:branch,5,24,g_Coin7,1:move,coin7frame1,2880,0,1,0:move,coin7frame2,2880,0,1,0:move,coin7frame3,2880,0,1,0:move,coin7frame4,2880,0,1,0:move,coin7frame5,2880,0,1,0:move,coin7frame6,2880,0,1,0:move,coin7frame7,2880,0,1,0:move,coin7frame8,2880,0,1,0:activate,spin7:goto,25:turnoff,Coin7:branch,5,36,g_Coin8,1:move,coin8frame1,2880,0,1,0:move,coin8frame2,2880,0,1,0:move,coin8frame3,2880,0,1,0:move,coin8frame4,2880,0,1,0:move,coin8frame5,2880,0,1,0:move,coin8frame6,2880,0,1,0:move,coin8frame7,2880,0,1,0:move,coin8frame8,2880,0,1,0:activate,spin8:goto,37:turnoff,Coin8:exit|6:Coin6;3168;848;32;32;0;1;add,g_counter,g_counter,1:set,g_Coin6,1:set,g_branch_inp,6:teleporten,poofer,3184,896,1:teleporten,poofer,2880,96,1:stoptrigger,spin6:turnoff,spin6:move,coin6frame1,2880,0,1,0:move,coin6frame2,2880,0,1,0:move,coin6frame3,2880,0,1,0:move,coin6frame4,2880,0,1,0:move,coin6frame5,2880,0,1,0:move,coin6frame6,2880,0,1,0:move,coin6frame7,2880,0,1,0:move,coin6frame8,2880,0,1,0:activate,brancher3:activate,bleacher:turnoff,Coin6:activate,effects|6:Coin7;3152;1144;32;32;0;1;add,g_counter,g_counter,1:set,g_Coin7,1:set,g_branch_inp,7:teleporten,poofer,3168,1192,1:teleporten,poofer,2880,96,1:stoptrigger,spin7:turnoff,spin7:move,coin7frame1,2880,0,1,0:move,coin7frame2,2880,0,1,0:move,coin7frame3,2880,0,1,0:move,coin7frame4,2880,0,1,0:move,coin7frame5,2880,0,1,0:move,coin7frame6,2880,0,1,0:move,coin7frame7,2880,0,1,0:move,coin7frame8,2880,0,1,0:activate,brancher3:activate,bleacher:turnoff,Coin7:activate,effects|6:Coin8;3480;224;32;32;0;1;add,g_counter,g_counter,1:set,g_Coin8,1:set,g_branch_inp,8:teleporten,poofer,3496,272,1:teleporten,poofer,2880,96,1:stoptrigger,spin8:turnoff,spin8:move,coin8frame1,2880,0,1,0:move,coin8frame2,2880,0,1,0:move,coin8frame3,2880,0,1,0:move,coin8frame4,2880,0,1,0:move,coin8frame5,2880,0,1,0:move,coin8frame6,2880,0,1,0:move,coin8frame7,2880,0,1,0:move,coin8frame8,2880,0,1,0:activate,brancher3:activate,bleacher:turnoff,Coin8:activate,effects|6:effects;1248;320;32;32;0;1;add,g_COINS,g_COINS,10:playsound,12,2:sleep,1:playsound,13,3:playsound,9,2:sleep,1:playsound,36,0.1:playsound,11,2:sleep,1:playsound,10,2|8;1200;320;1;1;0;;%3Cfont%20size%3D%2216%22%3Eeffects%3C/font%3E|40;1888;832;|40;1888;784;|40;1888;736;|40;2144;736;|40;2144;784;|40;2144;832;|40;1568;832;|40;1512;832;|40;1624;832;|40;2464;832;|40;2408;832;|40;2520;832;|40;704;1112;|40;656;1168;|40;752;1168;|40;704;1224;|40;280;1192;|40;168;1192;|40;200;1256;|40;248;1256;|40;400;952;|40;440;904;|40;472;856;|40;592;624;|40;664;624;|40;840;616;|40;824;552;|40;3248;1128;|40;3320;1072;|40;3448;696;|40;3496;600;|40;3560;304;|40;3504;152;|40;3416;216;|40;3456;328;|6:effects;128;416;32;32;0;1;add,g_COINS,g_COINS,10:playsound,12,2:sleep,1:playsound,13,3:playsound,9,2:sleep,1:playsound,36,0.1:playsound,11,2:sleep,1:playsound,10,2|8;80;416;1;1;0;;%3Cfont%20size%3D%2216%22%3Eeffects%3C/font%3E|6:effects;2848;320;32;32;0;1;add,g_COINS,g_COINS,10:playsound,12,2:sleep,1:playsound,13,3:playsound,9,2:sleep,1:playsound,36,0.1:playsound,11,2:sleep,1:playsound,10,2|8;2800;320;1;1;0;;%3Cfont%20size%3D%2216%22%20color%3D%22%23ffffff%22%3Eeffects%3C/font%3E~The%20Red%20Squares%20II~Raiyuuni~1~2;0;-130~1~0;0~0;0;3~1460647821~0.5~0,0,39,39,39,51,0,0,0,0,0,0