This isn't an official feature in the game yet because it's a non-essential function. The flashplayer games are meant to load quickly and post-effects like rain, snow, and global color transforms were deemed "too laggy" of a feature to put in the core story levels. Also, programming the menus for it in the level designer is very taxing on time when development needs to be spent on more important things.
Anyway, for those of you who like code editing, here is the Set Post Filter function.
- Code: Select all
llitem:6;322;1451;64;64;0;1;setpostfilter,100/100/100/100/0/0/0/0/0/0/-100/0
This example uses a saturation = -100, which turns the whole level monochrome.
The order of the color modifiers are the following (all require a "/" to separate them):
- redMultiplier
- greenMultiplier
- blueMultiplier
- alphaMultiplier
- redOffset
- greenOffset
- blueOffset
- alphaOffset
- brightness
- contrast
- saturation
- hue