Forced "End" trigger

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Forced "End" trigger

Postby Niicola » Sat May 16, 2015 1:53 am

Using the Delta Phantom Boss' unique property of forcing the end of the level when defeated, I created a Trigger function :) .
Even though the result still isn't perfect, I'm sure there will be plenty of use for this.
Code: Select all
22x22~.308aa12ad.9aa3.8aa2.9aa3.8aa2.9aa3.8aa2ac.8aa3.8aa2adaaad2.5aa66~.310aa10.12aa10.12aa10.12aa10.12aa10.12aa10.14aa2.3aa.aa~~994:player;128;896;0;100,100,100,0,0,0,0,-255;1;0.01;1;|7:player;128;896;;11;1;all;0;1;5;300;0;100;45;90;30;0;3;3;5;5;5;5;30;30;32;128;0;0;0;0;3;10;10;30;0;1;1;-;0;1;1;5;0;0;1000;5;0;1;1;;3|5;293;610;0;4;0;activate,player:activate,timer:move,player,0,0,0,0:goto,2|8;230;480;1;1;0;100,100,100,100,0,0,0,0,100;%3Cfont%20face%20%3D%22Arial%22%20size%3D%2218%22%3E%22End%22%0DTrigger%20Button%0D|601;294;544;1;1;90;100,100,100,100,0,0,0,0,100;0~0;136;608;1;0;0~6:player;56;600;160;80;1;1;move,player,0,8,0,0:add,g_playerY,g_playerY,8|6:player;40;504;80;160;1;1;move,player,-8,0,0,0:sub,g_playerX,g_playerX,8:set,g_F,0|6:player;56;488;160;80;1;1;move,player,0,-8,0,0:sub,g_playerY,g_playerY,8|6:player;152;504;80;160;1;1;move,player,8,0,0,0:add,g_playerX,g_playerX,8:set,g_F,1|6:player;40;504;72;160;1;1;move,player,-8,0,0,0:sub,g_playerX,g_playerX,8:set,g_F,0|6:player;40;504;64;160;1;1;move,player,-8,0,0,0:sub,g_playerX,g_playerX,8:set,g_F,0|6:player;40;504;56;160;1;1;move,player,-8,0,0,0:sub,g_playerX,g_playerX,8:set,g_F,0|6:player;40;504;48;160;1;1;move,player,-8,0,0,0:sub,g_playerX,g_playerX,8:set,g_F,0|6:player;160;504;72;160;1;1;move,player,8,0,0,0:add,g_playerX,g_playerX,8:set,g_F,1|6:player;168;504;64;160;1;1;move,player,8,0,0,0:add,g_playerX,g_playerX,8:set,g_F,1|6:player;176;504;56;160;1;1;move,player,8,0,0,0:add,g_playerX,g_playerX,8:set,g_F,1|6:player;184;504;48;160;1;1;move,player,8,0,0,0:add,g_playerX,g_playerX,8:set,g_F,1|6:player;56;488;160;72;1;1;move,player,0,-8,0,0:sub,g_playerY,g_playerY,8|6:player;56;488;160;64;1;1;move,player,0,-8,0,0:sub,g_playerY,g_playerY,8|6:player;56;488;160;56;1;1;move,player,0,-8,0,0:sub,g_playerY,g_playerY,8|6:player;56;488;160;48;1;1;move,player,0,-8,0,0:sub,g_playerY,g_playerY,8|6:player;56;608;160;72;1;1;move,player,0,8,0,0:add,g_playerY,g_playerY,8|6:player;56;616;160;64;1;1;move,player,0,8,0,0:add,g_playerY,g_playerY,8|6:player;56;624;160;56;1;1;move,player,0,8,0,0:add,g_playerY,g_playerY,8|6:player;56;632;160;48;1;1;move,player,0,8,0,0:add,g_playerY,g_playerY,8|6:timer;288;640;16;16;0;1;set,g_timer,15:subtitle,0,%7B%24g_timer%7D%20seconds%20left%20to%20beat%20the%20level...,50:sub,g_timer,g_timer,1:sleep,30:branch,1,1,g_timer,1:subtitle,0,1%20second%20left%20to%20beat%20the%20level...,50:sleep,30:subtitle,0,Congratulations%2C%20you%20beat%20the%20level,50:sleep,9999|6:timer;304;640;16;16;0;1;cinemamode:cinemaoff:goto,0~My%20Level~~20~1;0;0~1~9;15~0;0;0~1431741214~0.5~8,16,27,25,41,51,0,0,0,0,0,0
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Niicola
 
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Re: Forced "End" trigger

Postby Triple J » Sat May 16, 2015 2:06 am

This is awesome.

And it has been right under everybody's noses.

Thank you so much.
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