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by AwesomeJRFD » Mon Jul 21, 2014 3:53 am
WindIf you want wind in a single area:Wind will be contained to inside the trigger.- Code: Select all
llitem:6;0;0;640;320;1;1;movechar,this,-4,0,0,0,0,0
If you want wind in a whole level (limited by level transitions):Make sure to activate "wind".- Code: Select all
llitem:6:wind;0;0;16;16;0;1;movechar,this,-4,0,0,0,0,0:sleep,1:goto,0
Windshield:Place this in a "whole level" wind area to stop the wind while the player is inside it.- Code: Select all
llitem:6;0;0;64;64;1;1;stoptrigger,wind:invis_wait:activate,wind
By AwesomeJRFD and JSlayerXero
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AwesomeJRFD
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by Triple J » Sat May 16, 2015 7:58 pm
See this if you want to fix the wind strength in your levels for Release Candidate 3:
http://runouw.com/forums/viewtopic.php? ... 23#p328423Once again took the liberty of making this clear.
My biggest Last Legacy project!Join the fun and make the list!
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Triple J
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