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Wind

PostPosted: Mon Jul 21, 2014 3:53 am
by AwesomeJRFD
Wind

If you want wind in a single area:
Wind will be contained to inside the trigger.
Code: Select all
llitem:6;0;0;640;320;1;1;movechar,this,-4,0,0,0,0,0




If you want wind in a whole level (limited by level transitions):
Make sure to activate "wind".
Code: Select all
llitem:6:wind;0;0;16;16;0;1;movechar,this,-4,0,0,0,0,0:sleep,1:goto,0




Windshield:
Place this in a "whole level" wind area to stop the wind while the player is inside it.
Code: Select all
llitem:6;0;0;64;64;1;1;stoptrigger,wind:invis_wait:activate,wind


By AwesomeJRFD and JSlayerXero

Re: Wind

PostPosted: Sat May 16, 2015 7:58 pm
by Triple J
See this if you want to fix the wind strength in your levels for Release Candidate 3:
http://runouw.com/forums/viewtopic.php? ... 23#p328423




Once again took the liberty of making this clear. :P