Everyone knows that the sm63 level designer is far more popular than the LL one even though it is superior in every way. It appears to me that people are a bit overwhelmed by all the possibilities in LL and think that that it either is too confusing or that it will take too much time to do anything reasonable with the designer. I think there needs to be something to fix this if chapter 3's level designer is to become popular, so I've made the stupidly simple, Easy Mode! It's like the current level designer, but the more advanced options such as triggers and colour customisation are removed to make things much simpler! Here's a list of my ideas for changes for both modes:
Changes for both:
-more tiles + items (mostly tiles)
-in-game instructions on how to design (especially on making planets and other confusing things)
-preview how planets and blocks will look when created
-more sound effects/music
-weapon levels can be controlled from within the game and even set beyond the maximum level in-game
-create inside out planets (OJ's idea)
Easy mode:
-triggers limited to basic functions (eg. signs appearing, platforms starting + stopping, stuff like that)
-colour customisation system replaced with a simple panel full of 24-32 colours
-simple changeable variables created to customise HP and damage and such
-layer system removed visibly (still saved in-game)
-text HTML code simplified (added buttons similar to that when posting here), option to add pictures
-HTML code on signs is replaced with (large/medium/small) size indications that are not removable and invisible in-game
-new default font. Word changed it from Times New Roman for a reason you know (Shrooms idea)
Advanced mode:
-new move forward/backward tool to swap an item from one layer to another
-new move to back/front tool.
-many, many more triggers to use
-custom items/tiles with programmable AI and custom sprites that can be animated
-same thing for backgrounds
-add your own music and SFX
-music and SFX editor
-customizable SFX and music quality (included in editor)
-ability to animate turning/moving quicker and easier
-customise enemy drops
-change delta + negate orb range
-multiple triggers per item (eg. enemy mushroom has both onDefeat and onHit)
-built-in colour picker for text on signs
-text-to-speech with several different voices that can be used for NPCs
-customizable shops with controllable prices and stock
-make your own bosses!
-gravity can become stronger/weaker changing movement speed as well as jump height
-negative values in gravity strength cause gravity to become inverted (OJ's idea)
-manually type code for super advanced stuff (OJ's idea
EDITS: added shrooms idea and changed some stuff based on what others want