A way to have progress ultimately saved in user-made levels.
Posted: Fri Feb 13, 2015 6:24 pm
Those giant, time-consuming levels that users may create are sometimes almost unplayable because of less free time on the player's end. Other times, the player's efforts even feel wasted because everything resets once they exit the level in any way.
I don't know if it's even possible to implement this (me having no experience with game programming), but how about we have some way to trigger a progress-save under some condition, which causes the player to start out at where they saved when they load the level back up?
I don't know if it's even possible to implement this (me having no experience with game programming), but how about we have some way to trigger a progress-save under some condition, which causes the player to start out at where they saved when they load the level back up?