[X] Once again, yet another strange error message.

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[X] Once again, yet another strange error message.

Postby Triple J » Fri Oct 17, 2014 1:08 am

Error Message: show
Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
at com.runouw.ll.engine.levelData.items.data.trigger::FunctionSequence/reset()
at com.runouw.ll.engine.levelData.items.data.trigger::FunctionSequence/stop()
at com.runouw.ll.engine.levelData.items.data.trigger::Item_InvisibleTrigger/trigger_Activate()
at com.runouw.ll.engine.levelData.items.data.trigger::Function_Activate/call()
at com.runouw.ll.engine.levelData.items.data.trigger::FunctionSequence/run()
at com.runouw.ll.engine::GameEngine$/callEnterFrames()
at com.runouw.ll.engine.modes::GameplayEngine$/enterFrame()
at com.runouw.ll.engine::GameEngine$/enterFrame()
at MethodInfo-399()
at MethodInfo-417()
at com.runouw.ll.engine::GameEngine$/setTilesColorData()
at MethodInfo-397()
at com.runouw.ll.engine.core::Course/attachingItemsFrame()

This might be level-specific, but in the level I'm working on right now, all of a sudden I keep getting this when going through a door and back. It basically crashes the game.

EDIT: It has nothing to do with doors. It keeps happening with a particular hitbox that is activating two trigger hitboxes at the same time, one of them having been activated before, but interrupted by going through a level splitter beforehand, and the other being the hitbox itself.

That is all I can comprehend at the moment.

EDIT2: Welp. I found the problem. I, accidentally, was "activating" the hitbox itself instead of "turning it off," which was my intention.
I think it may be self-explanatory now. (Take it as it's being activated right when it has already just been activated at the same time.)
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Triple J
 
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