[G/Tr] "Teleporting enemy," transitions don't move it back.

We've got to make the level designer as sleek as possible. Submit all the bugs you find. One topic per bug, please.

[G/Tr] "Teleporting enemy," transitions don't move it back.

Postby Triple J » Sun Oct 12, 2014 5:35 pm

After a "Teleport Enemy" function has been executed, and the player goes through a door or a level splitter, the enemies that spawned (or teleported) do not move back to their original positions. Sometimes this can mess with levels a bit, even if it's a minor issue.
Image
My biggest Last Legacy project!
It all comes together right here!
Join the fun and make the list!
User avatar
Triple J
 
Posts: 348
Joined: Wed Aug 13, 2014 6:46 pm
Location: Withheld.

Return to Bug reports

Who is online

Users browsing this forum: No registered users and 5 guests

cron