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[G/Tr] "Teleporting enemy," transitions don't move it back.

PostPosted: Sun Oct 12, 2014 5:35 pm
by Triple J
After a "Teleport Enemy" function has been executed, and the player goes through a door or a level splitter, the enemies that spawned (or teleported) do not move back to their original positions. Sometimes this can mess with levels a bit, even if it's a minor issue.