[G/Tr] "Teleporting enemy," transitions don't move it back.
Posted: Sun Oct 12, 2014 5:35 pm
After a "Teleport Enemy" function has been executed, and the player goes through a door or a level splitter, the enemies that spawned (or teleported) do not move back to their original positions. Sometimes this can mess with levels a bit, even if it's a minor issue.