[Tr/X] Error message and malfunctioning triggers.

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[Tr/X] Error message and malfunctioning triggers.

Postby Triple J » Thu May 07, 2015 11:40 pm

Error Message: show
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.runouw.ll.sounds::MusicHandler$/playTheme()
at com.runouw.ll.sounds::MusicHandler$/switchToTheme()
at com.runouw.ll.engine.levelData.items.data.trigger::Function_SetMusic/call()
at com.runouw.ll.engine.levelData.items.data.trigger::FunctionSequence/run()
at com.runouw.ll.engine::GameEngine$/callEnterFrames()
at com.runouw.ll.engine.modes::GameplayEngine$/enterFrame()
at com.runouw.ll.engine::GameEngine$/enterFrame()
at MethodInfo-399()
at MethodInfo-417()
at com.runouw.ll.engine::GameEngine$/setTilesColorData()
at MethodInfo-397()
at com.runouw.ll.engine.core::Course/attachingItemsFrame()
at com.runouw.ll.engine.core::Course/attachItems()
at com.runouw.ll.engine::GameEngine$/runEngine()
at MethodInfo-395()
at MethodInfo-16()

WTF is going on here??

I've been working on this level, and I decided to go for a neat sound effect sequence. I tried something in particular, but it went horribly wrong... If you have certain sound effects repeating extremely rapidly, it seems to break/malfunction all triggers and stops them.

And then this happened...

Image

You can't be serious. Is this really happening? How did too many sound effects playing cause this?


Edit:

...THIS IS AWESOME.

...NO. IT IS TERRIBLE.

...I DON'T KNOW.



(Whatever this was, it caused massive lag, too.)

I left the game how it was in the previous screenshot and decided to replicate the exact issue, out of curiosity. Instead, I made am history.
Image
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Triple J
 
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