Triple J wrote:New question: How are you handling the bug with double the intended Yspeed (with "Move Character") when having RC3-made levels converted into the Remix? Will the speed remain doubled?
And I would still like my previous question to be answered, thank you.
Its a new engine. Chances are that this bug will not exist. However I guess it is possible that a similar bug may manifest.
bowser2007 wrote:I have a few questions.
1: I've noticed that the levels in last legacy CH 1 are a fair bit longer than those in the sequel. Are the levels in the CH 2 going to be extended in the remake?
We are still debating this one. Personally, I'd like to make the level progression uniform across both Ch1 and Ch2. We're also still debating what we want from the game. We agree that the gameplay focuses too much on mediocre platforming and not enough on puzzles and story. The thing we have yet come to agreement on is the blend of platforming, puzzles, and story.
2: Are you going to add more levels to the first chapter as well as adjusting the existing ones?
Likely.
3: Are shops, as well as enchanters, going to be added into the actual levels, for example, in the town at the start of the first level in CH 1?
This one is getting completely redone. Its agreed on that we want to separate towns from the actual levels. The 'Null Space' segment is likely going to have a 'town' that you go back to between levels.
4: Are the levels from CH 1 going to work like they do in CH 2, where collecting all the squares unlocks the level code for them?
I don't know.
Please keep in mind that anything I say may change.