The Level

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Re: The Level

Postby -BY » Sat Jul 18, 2015 1:10 am

Completed everything but 20. The doors might need to stay a little longer there. I believed to think that I managed to time it perfectly.

35 is somewhat tediouuuuus.
36 while possible should give the player 3 more seconds or something. The wall jump is the main cause of time loss as it's not always functioning properly.

I see 14'58 as pretty unlikely time value.

This must be the most lengthy level I've played in a while. I can only guess the time you spent on this.
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Re: The Level

Postby Niicola » Sat Jul 18, 2015 1:17 am

-BY wrote:I see 14'58 as pretty unlikely time value.

You underestimate me :)

A lot of people seems to have some trouble with level 20.
Hint: Focus on the middle door.
Wait elsewhere for the top left corner door to appear. After it appeared, the next door which will be revealed is the middle door (if you're not in front of it).
As the top left corner door ends fading away, jump on the middle tile and take the door (if you've failed, the top left corner door will appear once again)

If I had a way to do it easily, I would find it fun to record a speedrun of my level because it is really easier for me as it is for you all :lol:
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Re: The Level

Postby Triple J » Sat Jul 18, 2015 3:00 am

niicola wrote:Triple J, did you play all the levels before the boss?
EDIT: I'm not crazy, in level 30, the miniboss drops a basic scimitar which is one of my attempt at lowering difficulty (because I noticed the final battle was too hard at that time). We can see it in every screenshot after level 30

Does it make a sound effect when spawned? (My laptop is usually muted.)

Because I was pretty sure that it was an automatic item drop, since I was given no chance to collect it. I tried to get it, but I was forced into the next level (unless that was my mistake somehow), so I assumed it was an automatic spawn.

Is there any way you could prevent this from happening to anybody again?

EDIT: Now that I think about it, I must have rushed into the next room. Still leaves room for error there.
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Re: The Level

Postby Niicola » Sat Jul 18, 2015 11:52 am

Triple J wrote:Still leaves room for error there.

And you were partly right. If you try to use the door before killing the boss, you are instantly teleported after killing it (A sword still appear though). I never tried to do that, that's why I never noticed. I will fix it...
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Re: The Level

Postby Niicola » Sat Jul 18, 2015 1:36 pm

Double-post to say I updated The Level. Read the changelog :mrgreen:
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Re: The Level

Postby Triple J » Sun Jul 26, 2015 1:41 am

Just completed The Level.

You are a level-designing god, Niicola. Holy mackerel, you genius.
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Re: The Level

Postby Niicola » Sun Jul 26, 2015 1:55 am

Triple J wrote:You are a level-designing god, Niicola. Holy mackerel, you genius.

oh stop it you.png
oh stop it you.png (60.69 KiB) Viewed 4429 times
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Re: The Level

Postby Triple J » Sun Jul 26, 2015 5:56 pm

Honestly, I think this level deserves to be staff-picked. Just look at how professional it is, especially when getting through mid-boss.
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Re: The Level

Postby Supershroom » Sun Jul 26, 2015 7:51 pm

I've only got to Level 19 and there I didn't know any way to get past the wide spikes. Probably my problem but I'm not that bad when playing LL.

The retro, monochrome etc. atmosphere was finely executed but it still could look less bland (--> Darkness Matters), and the very first 10 levels are rather primitive with a slow development, they could also be packed in only five levels.
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Re: The Level

Postby Triple J » Sun Jul 26, 2015 11:32 pm

Obviously I'm not the creator of this level, but I'd like to share a really helpful trick (especially for those who may be struggling) that makes it easier to get through every phase of the boss:
Spoiler: show
In "Back from the Ashes," kill each knight enemy, but if you don't get any item drops, forcefully respawn and try killing them again. You could get quite a few items if you're patient, but what you want to try and get is some Full Iron Armor. These items increase your HP cap by 2 while worn, and combining one or two of them with your Cursed Amulets will give you a slight advantage against the boss.
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