KABOOM wrote:I might use it for either a grassy "first level" or a dramatic "final level"
Why not... Both? It could make sense actually.
You could use it in the first level, where the player's journey has just started whereas he's new to the game and unskilled yet.
By the time, he'll have to follow the hero in his adventure. He will share his feelings and his thoughts, forge a concrete link with him. He will learn to master the hero the hard way : kill or be killed ; run and jump fast ; collect
Tri-coins (*cough* Squares *cough*) and buy upgrades.
Step by step, the player will grow up as the hero will become stronger. It's only at this moment, when they will both be at the pinnacle of their strength, that they will have to face the evil that gathered them. While they're getting closer, they must overcome the last, longest and hardest obstacle by using every single thing they learned during this long long journey, knowing that it would all come to an end soon. The final level! It reminds them of all the thing they lived, the good and bad times. Now the player is wiser, he looks back at the very beginning when he was a young boy. Through the game... He became a man!
That's when a more dramatic and fast-paced variation of the first level theme should play.
"Is it the same theme that I first heard?" asks the player while falling into nostalgia" *sigh* Everything was so easy back then...".
He then realises :"Wait, this doesn't really sound as it sounded before. It's almost like... the music had evolved... That's right, from the beginning, I've traveled to numerous places, fought endless waves of enemies. I worked hard to make the hero the way I wanted him to be. I did a lot. I have evolved too. It isn't easy anymore but I've trained for this last trial. I'm not the same I used to be, I'm ready now!"This is the effect this theme should have on the player.
... Am I getting too far?
P.S: I want my name in the credits if you follow my idea