I know this question is coming really late, but do you know any methods to locate it?
Another, slightly-related question: Could this have anything to do with the Level Designer & game freezing, then crashing at such specific intervals that it is predictable? It only happens when I place too many NEW items or tiles
since the last start-up,
depending on how large the level's dimensions are. (In other words, after I start the game up and open the Level Designer, continuously placing new tiles or items will eventually cause the whole game to freeze up and crash.) In fact, sometimes I'll realize that the game is taking slightly longer to place my tiles/items, and then I just close the game window. I do this because if I let the game crash, the game will take longer to start back up, or in the worst case scenario,
it may stall my entire laptop, forcing me to shut it down with the power button, which has happened a couple times before. Nothing else I do seems to trigger it, oddly.
Another slightly-related question: Does this have anything to do with the fact that if I idle for about a minute or so, moving the character again may then cause the game to freeze for a couple seconds or up to a minute, and either unfreeze or give me the same timeout error?
(lol, run-on question)EDIT: This is the timeout error I get from idling:
Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
at com.runouw.ll.engine.hero::Hero/controlableActions()
at com.runouw.ll.engine.hero::Hero/normalFrame()
at com.runouw.ll.engine.hero.animation::Hero_Run/enterFrame()
at com.runouw.ll.engine.hero::Hero/enterFrame()
at com.runouw.ll.engine.modes::GameplayEngine$/enterFrame()
at com.runouw.ll.engine::GameEngine$/enterFrame()
I'm sorry if this post is asking for too much at once, but this problem has been slowing down my level-designing progress a whole lot. Yesterday, the game crashed at least 15 fricking times within an hour. That was unnecessary and really frustrating. It's definitely got to have something to do with my laptop, and you sound like you know a lot about computers, if I'm not terribly mistaken. :3
P.S. This issue occurs similarly when playing Super Mario 63 on my laptop, but I haven't touched its Level Designer in a while, so I don't yet know if the crashing will occur in the same way, if at all.