[X] "Move Item" messes with functionality of interactives.

We've got to make the level designer as sleek as possible. Submit all the bugs you find. One topic per bug, please.

[X] "Move Item" messes with functionality of interactives.

Postby Triple J » Fri Feb 13, 2015 9:24 pm

NPCs, Chests, Doors, Signs, and such. When they are moved with the "Move Item" function, their "functionality field" doesn't move with them. I don't know how else to describe it, sorry.

Oddly, when you leave the transition and come back after moving something, their functionality returns.
Image
My biggest Last Legacy project!
It all comes together right here!
Join the fun and make the list!
User avatar
Triple J
 
Posts: 348
Joined: Wed Aug 13, 2014 6:46 pm
Location: Withheld.

Re: [X] "Move Item" messes with functionality of interactive

Postby Triple J » Sun Feb 22, 2015 5:44 pm

Okay, so doors are fine. Haven't actually tried this with signs, but chests and NPCs I know have this issue.

I should have put more thought in that post. :/



EDIT: Never mind. I tested it wrong. Doors have this issue too.
Image
My biggest Last Legacy project!
It all comes together right here!
Join the fun and make the list!
User avatar
Triple J
 
Posts: 348
Joined: Wed Aug 13, 2014 6:46 pm
Location: Withheld.


Return to Bug reports

Who is online

Users browsing this forum: No registered users and 2 guests

cron