AwesomeJRFD wrote:There were many times where I wished I had the ability to color the player.
Some uses that I can think of:
- Turn saturation to 0 for monochrome levels (as you mentioned).
- Turn down the brightness for dark levels.
- Make the hue increment on a loop for rainbow/invincibility.
- Set alpha to 0 for an invisible player, which would make custom player sprites not require a solid color background.
- Turn alpha down to 50 or so for "invisibility" powerups.
- Basically any situation where the current sprite clashes with a stylized environment.
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