Doppelganger
Battle
The Doppelganger has more HP than any other enemy in the game, with 125 HP in the Level Designer code (400 HP in Hard Mode. During battle, the Doppelganger floats in the air high above the ground, keeping away from the hero while using powerful magical attacks. Attacks include:
- Charging electricity and firing three lightning bolts, each longer than the last.
- Charging dark energy and firing three dark flux blasts.
- Throwing four thorn balls which bounce around the area.
- Throwing five ice balls which expand into ice pillars.
Unlike the boss of Chapter 1, the Doppelganger has no particular weak point or invulnerability, and can be hurt with any attack at any time. Since the Doppelganger spends his time in the air, though, it is difficult to attack with close-ranged weapons, so it is best to use a magic weapon and items that increase magical power. A close-ranged weapon is useful for blocking thorn balls and ice balls, as well as deflecting flux blasts; the electric attack can be dodged by staying away from the Doppelganger while he is charging. The fight will be long because of the Doppelganger's high HP and avoidance, but enough pounding from magic attacks will eventually bring him down.
Being the final boss, the Doppelganger has no item drops.